I like to save all of my animations as seperate .smd's for back ups or just in case so i can go back and edit my animations if need be.
this tutorial is extremely basic, all you have to really do is animate your model "make your back up smd's" then export to md3 and follow the rest of the process to convert to .mdl. the only difference i would suggest when doing this is when you save it, to save it as a different name, such as "pistol_fire.md3" or something.
after you have you pistol_fire.md3 converted to pistol_fire.mdl simply export the frames using "export multiple frames" (as the .frs format) and import them to your pistol.mdl.
all finished. here's an example of the .md3's new .qc file.
Code: Select all
// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "C:\qmdl\pistol.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 6 // this has been changed from $frames 1 1 to $frames 1 6 so that we can tell the compiler that there are 1 through 6 frames.
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh "Cone01"
$skin "C:\qmdl\tex\tut_pistol.tga"
$flags 0
qmdl_p2.zip