"Forcing" light on model ?
Posted: Mon Feb 22, 2010 4:23 am
Alright, this is probably a very silly question, but since I'm stuck, I'm hoping one of you could maybe help me 
I've been working on this map that uses lots of func_trains (nicely packed on the far side of the map, while the path corners are in the middle of it) and I have some issues with lighting the whole thing so that the player weapon is properly lit. Whatever I do, it always seem to be dark (even when I increase the ambient light to the max). Any suggestion on how I could fix that?
Oh, and my mod is using Darkplaces only, by the way.

I've been working on this map that uses lots of func_trains (nicely packed on the far side of the map, while the path corners are in the middle of it) and I have some issues with lighting the whole thing so that the player weapon is properly lit. Whatever I do, it always seem to be dark (even when I increase the ambient light to the max). Any suggestion on how I could fix that?
Oh, and my mod is using Darkplaces only, by the way.
