Signs Of Koth

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Tei
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Signs Of Koth

Post by Tei »

I have notice (maybe its old news) another big mappack from these dawn cool mappers out here.

Signs of Koth.

http://kell.spawnpoint.org/


hummm.... :D
Dr. Shadowborg
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Post by Dr. Shadowborg »

If you're talking about Contract Revoked: The Lost Chapters, then yes it is very cool. Except for necros map that is. (Far too large an opening area causing greyflash in software, and heaven help you if you fall in the water. I woulda made that into some sort of carved open cave pier instead.) The few models with skins taller than 200 was somewhat annoying, if you're using dosquake too. Other than that, it's a really groovy pack.
Last edited by Dr. Shadowborg on Mon Jun 20, 2005 2:48 am, edited 1 time in total.
MauveBib
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Post by MauveBib »

Dosquake, lol.

As it's made by func_ personel, it's of course designed for use with crappy fitzquake.
Apathy Now!
Dr. Shadowborg
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Post by Dr. Shadowborg »

Heh, I also forgot to mention, but in dosquake at least, if you die in lava or reload while a powerup is in effect, the screen stays botchered. :P
Spirit
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Post by Spirit »

I love Fitzquake, most other engines make Quake look like Paris Hilton... Much glamour, but no-one to love 8)
Improve Quaddicted, send me a pull request: https://github.com/Quaddicted/quaddicted-data
Dr. Shadowborg
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Post by Dr. Shadowborg »

Spirit of 85 wrote:I love Fitzquake, most other engines make Quake look like Paris Hilton... Much glamour, but no-one to love 8)
I despise Fitzquake. Why? It clutters up your quake dir with those damn files it creates. (Throwback to GLQuake, this has been something that's only been fixed since dirt in other engines) It can't even handle some models from TROH. (Even DOSQuake handles TROH. Which means Fitz probably can't handle some other mods too.) :roll:

And for so many other reasons. :P
Tei
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm

Post by Tei »

Yea. I also hate func guys, but are cool guys :D
I also hate friztquake, but because its booooooooring. Anyways Its a good engine, and I suspect mappers like it because give good FPS and thats all prepuber teenagers and mappers like.

Love to all haters :D
Spirit
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Post by Spirit »

Tei wrote:Love to all haters :D
Love back :D
Improve Quaddicted, send me a pull request: https://github.com/Quaddicted/quaddicted-data
Preach
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Joined: Thu Nov 25, 2004 7:20 pm

Post by Preach »

Not played GLquake in a while eh? The limits you hit are inherited from the original GLquake executable, and have actually been pushed back up to dosquake levels in the latest fitz release. Nor does it create glquake meshes, maybe you're thinking of another engine? I really like fitzquake for playing maps and demos, it's fast, practical and has a very authentic quake feel.
Dr. Shadowborg
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Post by Dr. Shadowborg »

Preach wrote:Not played GLquake in a while eh? The limits you hit are inherited from the original GLquake executable, and have actually been pushed back up to dosquake levels in the latest fitz release. Nor does it create glquake meshes, maybe you're thinking of another engine?
Then why the hell did said glquake meshes end up in the Contract Revoked: The Lost Chapters pak file? (That alone is a waste of valuable tasty disk space and DL time.)
Preach wrote: I really like fitzquake for playing maps and demos, it's fast, practical and has a very authentic quake feel.
So is the latest Telejano. (Especially if you configure it right) And it can do tons of stuff I bet Fitz can't.
Dr. Shadowborg
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Post by Dr. Shadowborg »

Heh, I just realized that this is turning into a who loves/hates fitzquake (partly my fault), when what it should really be about is CR:TLC achievements and shortcomings. :wink:

Any word on whether or not they're gonna release the QuakeC source? I for one would love to get my hands on those cool monsters.

We really need a new "Zoo" mod to showcase all the new monsters that've come out over the years. :)
MauveBib
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Post by MauveBib »

Everybody knows ELFQUAKE is the daddy.
Apathy Now!
Preach
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Post by Preach »

Dr. Shadowborg wrote:
Then why the hell did said glquake meshes end up in the Contract Revoked: The Lost Chapters pak file? (That alone is a waste of valuable tasty disk space and DL time.)
I'm guessing the people who released the pak included the meshes so people using glquake wouldn't have to spend time meshing the new stuff. Perhaps if you include them in the pak they override the ones in the id1 folder? That'd be useful if you change any of the models from the original game, though I'm not sure contract did that....(at least this is vaguely back on topic)
Dr. Shadowborg wrote:
So is the latest Telejano. (Especially if you configure it right) And it can do tons of stuff I bet Fitz can't.
But all that extra stuff is pretty useless for running quake maps and demos. When I'm making a mod of my own I use darkplaces every time - because of all the extentions. But maps and demos never use those kind of modder targetted features, so you might as well use fitz for playing them.
Tei
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm

Post by Tei »

I am really happy that mappers still generate maps this quality for quake. Its the "artistic" feel most mods lack. Looks the webpage!.. its artistic! Very creative people here. THANKS!
Dr. Shadowborg
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Post by Dr. Shadowborg »

Preach wrote: But all that extra stuff is pretty useless for running quake maps and demos. When I'm making a mod of my own I use darkplaces every time - because of all the extentions. But maps and demos never use those kind of modder targetted features, so you might as well use fitz for playing them.
Unless they happen to be Nehahra maps :P :lol: :wink:
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