Nexuiz
Yeah, as was observed by CocoT. I'm rather surprised though that he'd miss the fact that it is using the stock DarkPlaces engine :? . You can just grab a darkplaces.exe (assuming it's new enough) and name it nexuiz.exe and you've got yourself a Nexuiz executable
. Having the word "nexuiz" in the engine's search path enables GAME_NEXUIZ specific features, which means that you don't even need to rename the executable if the folder it's in is called "nexuiz" for example.
I was once a Quake modder
Sajt : Thanks for the tip
Do you know where I could find an executable of the FTE engine? Its Quakesource site is gone :-/ ...
Urre : Yeah... I'm a sad, sad quaker
... 'shows you how much out of the loop I am...
I must say I haven't tried DP for a long while, so I guess I should get back to it 
Cheap : That's true... see, the sad thing is that I used to do that, too... I remember an entry on my site when I got all excited combining several programs to have perfectly playable H2 maps... but I forgot all about how to do it
Oh well... at least, the cool thing about it is that I get all excited about little things everyone else here is feeling blase about
Urre : Yeah... I'm a sad, sad quaker
Cheap : That's true... see, the sad thing is that I used to do that, too... I remember an entry on my site when I got all excited combining several programs to have perfectly playable H2 maps... but I forgot all about how to do it
Oh well... at least, the cool thing about it is that I get all excited about little things everyone else here is feeling blase about
CocoT: From Spike:
http://fteqw.sourceforge.net/test/
Probably the one you want:
http://fteqw.sourceforge.net/test/fteqw_2250.zip
http://fteqw.sourceforge.net/test/
Probably the one you want:
http://fteqw.sourceforge.net/test/fteqw_2250.zip
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.