Some time ago I posted what I was working on, then neglected to post a download url.
Well, now I'm fixing that. If you own Warcraft III: Frozen Throne, try out my map below and let me know what you think (and if you rate it + comment on the website, that helps!).
Dragon Swarm.
The site doesn't let me upload a readme. Below is what that would have been:
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= Dragon Swarm =
= By Dan "Wazat" Hale =
= static_void@hotmail.com =
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Introduction
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Warning! Enemies are coming to steal your infinite gold supply. If you don't get towers up quick, you're toast! And you've only just started harvesting! Luckily you've discovered some magic among the ruins and gold that may help you...
Dragon Swarm is a castle defense map. You must build towers to protect your castle from the swarming hoards that want to steal your treasures and kill you just for the bragging rights. There are many different types of enemy waves, and they come at you in random order and in larger and larger groups. Some groups are flying, some are magic-immune. Some prefer swarming, while other groups sport fewer but heavily defensive behemoths. You will need a variety of towers to compete with the varied and increasingly deadly waves of foes.
Your castle is the source of the magic protecting Jaina, and it provides research to improve your towers and unlock new upgrades. It's the most important building to protect because if it goes down, it's game over.
Jaina has discovered magic in the ruins she occupies that made her invulnerable, and gave her and her peasants the ability to fly. Unfortunately, she is also trapped by that same magic and cannot wander far from the ruins. If she can become powerful enough, however, she can learn the ultimate destructive spell and wipe out the enemy bases one by one, from any distance! There may also be other ways to destroy the enemy buildings...
The game ends when your castle is destroyed, or you destroy all enemy buildings.
Towers
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Early on, you can build several types of basic towers. With upgrades and research, your options increase and eventually you can build incredibly powerful towers. What follows is a brief description of each tower. If you want to build more towers, have Jaina learn her Greater Command ability.
Guard Tower - Fires split-shot arrows at multiple enemies. Air & ground.
Glaive Tower - Fires powerful bouncing glaives. Air & ground.
Sniper Tower - Fires single power-shots that spawn skeletons from enemies they kill. Massive range. Air & ground.
Cannon Tower - Attacks single units for high chaos damage (equal damage to all armor types) at a lower fire rate. Ground only.
Fire Tower - Sprays flame at a single unit. Blasts a wave of flame on occasion for crowd control. Ground only.
Flame Tower - Spouts powerful bursts of flame in a line that continue to burn the ground for several seconds. Ground only.
Arcane Tower - Attacks slow their target. Air & ground.
Spark Tower - Attacks with electricity, purging buffs from enemies and slowing them. Air & ground.
Lightning Tower - Attacks with powerful electric blasts. Also uses chain lightning against ground troops and lightning storm against air, making it the ultimate anti-air tower. Ground & air.
Circle of Power - Continuously and automatically heals allies and auto-repairs all buildings in its range. The auto-repair can be toggled to preserve resources. Unlike peasants, generally left alone by enemies but takes up more food.
Fire Pit - Burns ground enemies around it. Traversible, and generally left alone by enemies.
Spider Cage - Able to summon spiders on command. Spiders distract enemies from your towers, automatically net air units, and dish out high damage. Takes a while before it can summon spiders again.
Spider Den - Summons much more powerful spiders.
Mine Tower - Plants invisible mines in corpses. These proximity mines can be devastating to swarms and single units alike. Ground only.
Cluster Mine Tower - Places fewer but more powerful mines. Cluster mines blast a large area for high damage, and stun enemies.
Necro Tower - Summons skeletons from corpses for a short time. Skeletons are invulnerable and won't distract enemies, but they damage enemies quite well in large swarms and their bash attacks occasionally stun.
Scarab Tower - Summons scarabs from corpses. Scarabs are invulnerable and permanent (never run out of time). They also bash enemies for the occasional stun. Deadly in large groups.
Multiplayer and Heros
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You have one hero by default -- Jaina -- and she's quite competent at protecting your base. Heros in Dragon Swarm are invincible, meaning they can never die but enemies will ignore them and run straight for your buildings (the advantage of summoned creatures that are not invincible is that they distract enemies).
You can have up to two friends join you to cooperatively manage the same base, and each player gets a hero. All three players share unit control, so you'll need to cooperate, but you can each manage any part of the defense. More heros means harder enemies, so all three will need to work together to defend the base. If you have no friends to join you, you can add computer players to increase the difficulty or just enjoy the other heros. The computer will attack enemies with its hero and occasionally use abilities, but will otherwise leave building the base and choosing abilities to you (and you can still control their heros).
Credits and Legal
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Credits go to Blizzard for Warcraft III and the original map on which I based this one (I basically saw the level, played it a bit, and thought "hey, this would make a great castle defense level"). Beyond that, credits go to me.
I love feedback! Please e-mail me (static_void@hotmail.com).
My strategy toward sharing is this:
You can edit this map and make your own version, learn from it, etc all you want as long as you follow these rules:
1) Give me credit for the original (as Dan "Wazat" Hale) and include my e-mail address.
2) Don't use this map to distribute viruses, porn, etc
3) Don't use this map to make your own cheat version for making other players' lives miserable (this is less common in coop than competitive maps, but griefers are everywhere).
4) Don't sell this level or its derivatives for money without my permission (and the permission of the other author in case of derivatives).
Beyond that, have fun. Make your own versions and tweaks to your heart's content. I'm an old relic of the original Quake community and I figure when people share their source code, the community wins.