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Posted: Wed Dec 30, 2009 9:06 pm
by Baker
Baker wrote:It won't have attachment support, that's an extension --- someone else will have to add their 2 cents in on how to best achieve attachment support. And it'll be standard single model md3 ... no torso, legs, head stuff.
I'm not done but this doesn't have attachment support, but attachment support shouldn't actually be that hard to add for someone with an idea on how best to add that to the protocol.

Both Qrack and JoeQuake 0.15 has support for multi-part Quake 3 player models and technically those are "attachments" (tags).

In fact, JoeQuake Build 1140 has some attachment gun code in it --- except there isn't a way for the server to communicate to the client what gun a player is hold and stay compatible with the standard NQ protocol or so I have heard.

Posted: Thu Dec 31, 2009 4:02 am
by ceriux
ahh ic ill have to wait i suppose. iv just gotten into engine coding and its all still very alien to me. the more i do and the longer i do it. the better ill get. but for now im sol. thank you for the tutorial though! =D im sure it'll help some!

Posted: Thu Dec 31, 2009 8:36 am
by Spirit
Last time I checked Joequake's md3 player model it was very buggy. Try having bots with the same player model and everything implodes (unless it changed which would be awesome of course).

Posted: Thu Dec 31, 2009 10:02 am
by revelator
its hardcoded and only works for the player model but i suspect it could cause some weird shit.

an idea maybe is writing a wrapper to parse qc anim data to quake3 anim data format ?

Posted: Thu Dec 31, 2009 6:29 pm
by Baker
Spirit wrote:Last time I checked Joequake's md3 player model it was very buggy. Try having bots with the same player model and everything implodes (unless it changed which would be awesome of course).
I'm not adding the hacky support for the Quake 3 player model format into the tutorial.

Posted: Tue Jan 19, 2010 1:12 am
by Team Xlink
I take it that isn't the full tutorial?

For the attachments you could always use movetype_follow. But it wouldn't be related to the md3 support.

Posted: Tue Jan 19, 2010 1:28 am
by Baker
Is not the full tutorial ... I haven't finished this yet.

Posted: Sat Jan 30, 2010 9:25 pm
by qbism
I tried this one with DP once and it worked. Uses MOVETYPE_FOLLOW, dpextension tagentity, etc:
http://qarchive.quakedev.com/QuakeC/Cod ... -05-05.zip