Drones:
Standard security drones. They can fire a powerful machinegun, and sweep a laser beam from left to right. Their mere medium defenses are their main drawback.
Avenger Drones:
These drones have an attractor built right into them, meaning they pull bullets in. This makes them very easy to hit, and kills them pretty quickly; however, they also have Revenge Shields. These shields store up damage and finally fire it back out at the offending enemy, completely bypassing his shields (unless he has Resist Sheilding). So, this drone tends to be a problem for the player, as well as for any other enemies in the area that fire projectiles.
![Smile :)](./images/smilies/icon_smile.gif)
The attractor and weapon systems suck a lot of power, however. So, when Avenger Drones attack, their attractor and revenge shield briefly go offline, and they recieve the interference status. Unless you have resist shielding equipped to block the revenge attacks, usually the safest time to attack them is when they're attacking you.
I'd like to include more mechanical and bio-mechanical enemies in the mix. I'll have to have models & sounds for 'em, though. ^_^
So, what does everyone think about this?