http://www.moddb.com/mods/afterglow/dow ... t-2-qw-mod
Enjoy! Incomplete but playable.
Requires FTE 2770
Thanks to Eric "Magnus" for making this, to Spike and his FTE cronies.
To Matthias Worch for making and allowing us to use the Beyond Belief maps.
Fallout QW Mod
Fallout QW Mod
Last edited by Ston3r on Mon Nov 02, 2009 6:24 am, edited 1 time in total.
I cannot download that, would someone be so nice to upload the file(s) to http://www.quaketastic.com (pw "ilovetheshubhub")? Cheers!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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- Posts: 38
- Joined: Mon Nov 02, 2009 11:07 am
If you're just getting a picture asking you to press 1 to continue and nothing happens its most likely because the "1" key isn't bound to impulse 1, or rather any of the keys 1-9 bound to their respective impulses.
I haven't tested with the newer FTE I used the one that doesn't need CSQC updating however the game doesn't offer a lot mainly due to no proper choice of maps.
Release is kind of sloppy, I'd seriously consider packaging it all so it runs out of the box with a minimum of fuss and not readmes and backups sprinkled throughout.
However I do have fond memories playing on 1 quakeworld server back in the day in this mod for a brief time. It was some post apoc looking straight away with hostages on one side of the map and spawn on the other. In between were extremely difficult zombies to get around.
Good luck on future releases. But stop releasing it as a mod and make it work stand alone and without all these irc chat logs for patching csqc and just general "just get it out the door" mentality I see in this out of the blue (however welcome!) push you have to continue work on this mod and getting it to people.
I haven't tested with the newer FTE I used the one that doesn't need CSQC updating however the game doesn't offer a lot mainly due to no proper choice of maps.
Release is kind of sloppy, I'd seriously consider packaging it all so it runs out of the box with a minimum of fuss and not readmes and backups sprinkled throughout.
However I do have fond memories playing on 1 quakeworld server back in the day in this mod for a brief time. It was some post apoc looking straight away with hostages on one side of the map and spawn on the other. In between were extremely difficult zombies to get around.
Good luck on future releases. But stop releasing it as a mod and make it work stand alone and without all these irc chat logs for patching csqc and just general "just get it out the door" mentality I see in this out of the blue (however welcome!) push you have to continue work on this mod and getting it to people.