So, I've been playing with smoke particles and this is what I've got. I used the smoke grenade from MauveBib's tutorial and it looks nice. Combined with Darkplaces, it should look nicer. I'm looking however inside the QMB source to see if the smoke can be enhanced. I might need some Z feathering and some volumetric effects. Fake, of course. I'd also need some fade in and fade out for the emitter.
Oh, I'm neck deep into QuakeC, but I'm sure I'll have to dig a little inside the engine's C code in order to achieve some realistic effects.
The fire effect from QMB is also spectacular, and it doesn't seem to be created using QC at all.
Question: How do I replace spr/spr32 sprite files with PNG? Or TGA? The QuakeC says:
Code: Select all
setmodel(mysmokefx,"progs/smoke.spr32");
If I replace it with a PNG file it complains that it's not a valid model. I know it isn't but I don't know how to add it as a valid PNG/TGA. Don't tell me to use a replacement texture like smoke.spr32_0.tga because it doesn't work.
![Image](http://i908.photobucket.com/albums/ac281/butterflymedia/Quake/th_quake-smoke-screen-3.jpg)