FrikaC wrote:Awesome stuff, I'm going to take a look at a few of these when I get home.
I recommend checking out ztnbase, myhouse, and cmt1b to see what the Frikbots are capable of. Add one bot and watch them with botcam. I'm sure you as the creator can appreciate good waypoints like I do.
Speaking of the MyHouse waypoints, I just now loaded it up and noticed a few minor errors. I've fixed them and uploaded an updated version. Download it again from my first post for these minor fixes.
Hey FrikaC, I'm not sure if you'd ever be willing to make some minor adjustments to the Frikbot's navigation system, but I noticed a few issues they have that can't be helped by waypoints. These are among a few of them:
-I noticed that when a pickup such as health or ammo is tucked away in a corner or tight spot, the Frikbots will sometimes stutter for a second after obtaining them. It's almost like they are getting hung up, but with nothing in their way. I've not been able to fix this with waypoints, since the bots have a mind of their own when it comes to pickups (a pickup acts as its own waypoint, I'm sure).
-When the Frikbots start fighting around edges, they will sometimes jump off an edge and into a fight. This is fine, but the problem is that after they join the fight, they suddenly "remember" the previous waypoint they were headed to back up on the ledge, which is now impossible to reach from their position. This makes them stare at the top of the ledge for a good few seconds before resetting their path. It would be nice if they would instantly forget the original waypoint they were headed to after jumping down a big drop-off to join a fight.
-I noticed Frikbots have problems with doors that are triggered by multiple buttons. For example, in Ztnbase, there is a bridge over lava that is triggered on one end by a button you push, and on the other end a button that you shoot. They use the first end just fine, and push the button to cross. On the other end, they are confused when I turn on door flag, and think they are supposed to push the button on the other end. They completely ignore the button they are supposed to shoot, no matter what I do. They don't seem to understand that one side should have them push a button, while the other should have them shoot a button. Fortunately, it doesn't matter on this map becauase the bots don't have a reason to go back over this bridge anyway, but there are other situations in other maps with the same issue.
Anyway... I only posted these issues in case there is a way to solve them with some easy coding - or maybe there is a way with waypoints I haven't thought of.