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Urres insanity strikes again

Posted: Fri Apr 08, 2005 9:40 pm
by Urre
Yes, that's right, another of my silly tests. Some may remember Supertorso, quite uninteresting thing really. This however, can prove to be more interesting.

This map, that only runs in the DarkPlaces engine, is ugly. Hey, it was made by me, what do you expect? But that's besides the point. This is, quite probably, the largest map in the world. I wonder if there is a Guinnes World Record category in large Quake maps... In any case, while being as large as this map is, it is actually "only" about 1/3 of DarkPlaces' full capacity. I could've just made a box-map that reaches the full capacity of the engine, but that would be even more pointless than this. This one is atleast mildly funny, which I hope you will think as well when you see it. Be sure to look around you as you spawn in, and try not to puke at the pure sight of the horrendous "skybox".

Keep in mind however, this map is not for lower end systems. I wouldn't recommend this map for users with ram below 256mb. Also expect precision errors the further you get from the center of the map. Even LordHavoc's GeForce 6800 U BFG OC couldn't handle things once he was really far away.

This map is mostly for giggles, just to show off some of DarkPlaces' capability.

Recommended console variables: r_fullbright 1, sv_maxvelocity 99999999

Installation/Usage information: Slap the pk3 into your id1 directory, and run darkplaces with the following commandline: darkplaces.exe +map spcscr (the bsp is called spcscr.bsp). All of the content was made by me, except for the earth picture which I think was taken by Apollo 17, so it should be public domain. Do what you feel for with this (with the exception of the earth picture).

spcscr_test1.pk3

Huge thanks to Harb!inger of Fish for the inspiration and testing, and to LordHavoc for testing.

Posted: Fri Apr 08, 2005 9:50 pm
by Urre
I felt compelled to also upload the .map and .wad files for those who are interested. It will not load in any map editor :)

Posted: Fri Apr 08, 2005 10:47 pm
by Urre
I'd also like to note something that possibly beats this map in sillyness... I've not played this map myself, my hardware can't handle it.

Posted: Fri Apr 08, 2005 11:38 pm
by Sajt
Took me about 12 minutes to hit the floor. (Was the earth around the right size as well? Next time make it spherical ;) )

Float precision was funny. The weaponmodel starts to show all over the place, things blink in and out, textures look odd, there is random tearing, the player movement is very choppy. When I hit the ground I took 5 damage :P Then I slowly sank into the floor until floor was at eye level and I took another 5 damage.

Here's me on the ground, looking around. My weapon model was somewhere else (because of the floats)

Posted: Fri Apr 08, 2005 11:40 pm
by Sajt
Aww ... never mind then! Attachments are broke :(

.

Posted: Sat Apr 09, 2005 12:58 am
by Harb
LordHavoc says that the QC VM needs to be 64bit in order to keep precision at such extreme distances from the world origin.

Posted: Sat Apr 09, 2005 2:28 am
by leileilol
Image

CRAZY FILTERING

oh btw my athlon 950 with geforce2 ran the map smoothly without a real hitch

Re: Urres insanity strikes again

Posted: Sat Apr 09, 2005 12:23 pm
by Tei
absolutelly brilliant!!

Re: Urres insanity strikes again

Posted: Sat Apr 09, 2005 12:24 pm
by Tei
absolutelly bright!!

amazingnous !!!

terrible cool!!

Image

Posted: Sat Apr 09, 2005 3:17 pm
by SkinnedAlive
I timed it as 10min 50sec from top to bottom. :shock:
Reminded my of that scene in Bill and Ted, where they are falling down to hell.

Posted: Sat Apr 09, 2005 4:44 pm
by Wazat
ROTFL!!!