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Posted: Tue Dec 07, 2010 1:35 pm
by UrbanKid
Oh....hmm trying...still got the samething with pdquake and normal quake......
Re: -------------
Posted: Tue Dec 07, 2010 1:47 pm
by Team Xlink
According to this,
Code: Select all
Curtis@Curtis-PC /cygwin/e/pdquake
make -f MakePHAT
make: MakePHAT: No such file or directory
make: *** No rule to make target 'MakePHAT'. Stop.
The file doesn't exist or your in the wrong directory, in the terminal type "ls" and look through the list of files it displays. Make sure the file MakePhat is in there. If it isn't your in the wrong directory or it doesn't exist, must likely the first. If it does exist, and its in the right directory, go to the folder options, then view. Uncheck the box that says "Hide extensions for known file types", then make sure the file "MakePHAT" doesn't have an extension. If all else fails on a whim, I'd try and rename the file to all lowercase or vice versa, to make sure it wasn't a case problem.
I wish you luck and hope it works out for you.[/code]
Thanks
Posted: Wed Dec 08, 2010 1:54 am
by UrbanKid
thanks that helped me alot!
thanks for the help!
Re: Thanks
Posted: Wed Dec 08, 2010 8:31 pm
by Team Xlink
UrbanKid wrote:thanks that helped me alot!
thanks for the help!
No problem.
Posted: Wed Dec 08, 2010 8:44 pm
by Jukki
You got dquake to complie O.o
How?
Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta
Posted: Sun Jan 22, 2012 8:14 pm
by dr_mabuse
Sorry for bumping but since megaupload is down somebody should upload it to another filehoster, this is super helpfull for compiling PSP Quake/Kurok/ProQuake!!
Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta
Posted: Mon Jan 23, 2012 2:02 am
by Baker
Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta
Posted: Mon Jan 23, 2012 1:32 pm
by revelator
hmm probably i can port it easily to mingw/msys since i noticed it uses the mingw64 runtime. Should make it somewhat easier to compile.
Re: [Tutorial PSP]-Compiling Quake For The PlayStation Porta
Posted: Mon Jan 23, 2012 4:24 pm
by Baker
reckless wrote:hmm probably i can port it easily to mingw/msys since i noticed it uses the mingw64 runtime. Should make it somewhat easier to compile.
It would be interesting and useful if you can do it (and if it something that isn't a great deal of trouble to mess with). That RAR is very Windows-oriented, shouldn't be if you know what I mean.