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More control over VIS?

Posted: Sat Aug 01, 2009 4:44 pm
by Downsider
Such as what you can do in Hammer, as far as hint brushes for VIS (as seen here http://rvanhoorn.ruhosting.nl/optimizat ... pter=hints)? Not asking about areaportals, though.

Posted: Sun Aug 23, 2009 7:14 pm
by mh
Detail brushes need addition too - they can cut VIS times very dramatically.

Posted: Mon Aug 24, 2009 1:59 am
by goldenboy
It's not such a problem to build a vis-friendly map, really.

Posted: Mon Aug 24, 2009 4:18 pm
by mh
Well the ultimate vis-friendly map is probably an empty square room (which is about as far as my own mapping skills go). ;)

What I suppose we're talking about is stuff that makes it easier to do the job without having to resort to obvious trickery (how many times have you dodged around a pillar in the middle of a corridor and thought "I know why that's there!"?)

Posted: Mon Aug 24, 2009 6:40 pm
by Downsider
Is there a way to get an invisible vis occluder?

Maybe a texture that uses a transparent color and setting it to func_illusionary?

Posted: Mon Aug 24, 2009 11:16 pm
by mh
The best way is through qbsp modifications. It should be very possible to port over a lot of the features of more advanced versions and still retain full Quake bsp compatibility (even in classic ID Quake engines). Stuff like areaportals would be out as they would require a PVS change at runtime, but detail brushes, static vis occlusion brushes and so forth - I see no reason why not.

Posted: Tue Aug 25, 2009 1:23 am
by ceriux
in hl2 there was a texture you could apply to a brush that you set in a specific place in the map and it helped with vis or something...

Posted: Tue Aug 25, 2009 2:00 am
by Downsider
mh wrote:The best way is through qbsp modifications. It should be very possible to port over a lot of the features of more advanced versions and still retain full Quake bsp compatibility (even in classic ID Quake engines). Stuff like areaportals would be out as they would require a PVS change at runtime, but detail brushes, static vis occlusion brushes and so forth - I see no reason why not.
Mhmm, I'll think about this madness.