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Zylyx's New Quake player model thread

Posted: Wed Jul 22, 2009 7:45 pm
by Zylyx_
Ok, so I decided to do things by the book and start from scratch again.

Here is the new concept that I came up with. I know it may have a few mistakes in it, but I think it serves as a functional proof of concept.

Image

All criticsm is welcome! :)

Posted: Wed Jul 22, 2009 8:58 pm
by Jokerzwild420
looks pretty badass man, what are u doin with the hair tho ? cuz the front view makes it looks like liberty spikes er sumthin goin from left 2 right on the middle of his head and the front is bald looking then the side picture makes it looks like regular liberty spikes er w.e going front 2 back with the sides shaved..? im just curious lol

Posted: Thu Jul 23, 2009 12:22 am
by MeTcHsteekle
well he is gonna be wearing the helmet so his hair wont be an issue, i personally like the way it goes but thats me :/

Posted: Thu Jul 23, 2009 4:15 am
by r00k
If someone would just make a normal default model replacement that wasnt all fancy quake would be 1 step closer to a free download :(


But by that time, everyone will migrate to source modding, or other modern engines anyways...

Posted: Thu Jul 23, 2009 5:51 am
by leileilol
What kind of puny arms are those!

I should suggest the loomis references before taking on this sketch exactly in model form.

Posted: Thu Jul 23, 2009 11:32 am
by Zylyx_
Perhaps I'll trim his hair in the final model.

@rook: Yes, that's what i started doing last week, but people werent all excited about it.

@Leilol: The arms look puuny because of his big boots.

Anyways, I'm probably gonna start modeling it now, and I'll make a few adjustments as needed along the way. Thnx for your support :).

Posted: Thu Jul 23, 2009 3:16 pm
by Zylyx_
First WIP!



Image

Posted: Thu Jul 23, 2009 8:46 pm
by Error
round the cheeks more, maybe extend the face down a tad bit

Posted: Fri Jul 24, 2009 4:51 am
by r00k
Quake has become this test bed for work in progress, and just when the finale is about to surface, poof the author gets snatched up...

Posted: Fri Jul 24, 2009 6:59 am
by ceriux
maybe with more feed back there would be less wip and more finished o.O

Posted: Fri Jul 24, 2009 9:45 am
by Zylyx_
I'm going to finish this model.

I totally get the whole "Omfg, not another n00b WIP" attitude, because at times I adopt it as well. However, I'm feeling dedicated enough to finish this modelling project. From concept to in-game screenshots.

Btw, any of you ever read that very old Quake University modding guide? It says people like it when things just come out of the blue. I don’t really approve of that, coz then you cant get proper feedback on what you are doing, as any changes might require re-doing the whole model again. WIP has it's perks, and annoyances. More soon.

Posted: Fri Jul 24, 2009 12:17 pm
by Zylyx_
Today’s WIP:



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Posted: Wed Jul 29, 2009 5:09 pm
by Zylyx_
New update :)

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Posted: Thu Aug 13, 2009 11:54 am
by Zylyx_
New WIP. Sorry for the slight delay, had my girlfriend over the past week :).

I've finished doing the UV mapping. I'm going to start making the diffuse, normal and specular maps now.

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