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custom monster models

Posted: Sat Jul 11, 2009 5:15 pm
by lukas2288
I have made two models for quake1.you can look on it in this video witch can be found here.

http://www.sendspace.com/file/pj5jcy

The code is not improve now.I must work on it.
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Posted: Sat Jul 11, 2009 9:15 pm
by Chip
Never mind the code. They look absolutely awesome! What about the grunts' models? You made them, too?

Are the models for any mod?

Posted: Sun Jul 12, 2009 12:20 am
by MeTcHsteekle
holybitchin' nuice :D

whats the format and spec's btw?:O

Posted: Sun Jul 12, 2009 3:35 am
by lukas2288
Chip wrote:Never mind the code. They look absolutely awesome! What about the grunts' models? You made them, too?

Are the models for any mod?
I replaced the grunt model with this.
MeTcHsteekle wrote:holybitchin' nuice :D

whats the format and spec's btw?:O
It is in mdl.
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Posted: Sun Jul 12, 2009 5:43 am
by lukas2288
here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo
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Posted: Sun Jul 12, 2009 6:05 am
by Wazat
lukas2288 wrote:here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo
Dang dude! That's cool. That's the kind of thing I would have loved for my Conquest mod.

Posted: Sun Jul 12, 2009 7:13 am
by lukas2288
Wazat wrote:
lukas2288 wrote:here is the final version of robot model
http://www.youtube.com/watch?v=pIRMcxVEjUo
Dang dude! That's cool. That's the kind of thing I would have loved for my Conquest mod.
Please wait for one day i mading the second model.After that i will send you the source code,model,file and textures.
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Posted: Sun Jul 12, 2009 8:10 am
by Urre
Why mdl?

Posted: Sun Jul 12, 2009 9:56 am
by Spirit
Where is that weapon from again? I could swear I played something with that weapon once. UT3? Or something on the PS3? Argh, it is like a song you hum and cannot remember the title! The top part moved when reloading or secondary firemode usage I think. Or maybe it was just some earlier video? Aaargh! :shock:

Posted: Sun Jul 12, 2009 10:38 am
by SusanMDK
The white weapon is the link gun from the new ut.., the blue weapon is the ball launcher from some older ut.

I like the monsters. Would like to see some more of them ;)

Posted: Sun Jul 12, 2009 10:48 am
by lukas2288
jim wrote:The white weapon is the link gun from the new ut.., the blue weapon is the ball launcher from some older ut.

I like the monsters. Would like to see some more of them ;)
The models is from ut2004 and one from ut3.

Now i am working on mercmale monster.
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Posted: Sun Jul 12, 2009 11:11 am
by lukas2288
Urre wrote:Why mdl?
what format wiil you prefer?
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Posted: Sun Jul 12, 2009 11:42 am
by MauveBib
mdl is a poor format for several reasons, but mostly because of "vertex swimming". If look look closely at an animated mdl you'll see the model wobbling as the vertices move, as they are stored at a very low level of precision. Md3 doesn't have this problem, and so you should use it if you're working on a modern engine.

Frankly the only reason to use mdl these days is if you're modding for the DS, Dreamcast, iPhone or another platform that doesn't provide any other options.

Posted: Sun Jul 12, 2009 2:20 pm
by Dr. Shadowborg
MauveBib wrote: Frankly the only reason to use mdl these days is if you're modding for the DS, Dreamcast, iPhone or another platform that doesn't provide any other options.
...Or if you want backwards compatibility with software engines.

Personally, I'd advise providing it in .mdl for legacy / portable support and also .md3. (for modern engine support.)

Posted: Sun Jul 12, 2009 3:17 pm
by MauveBib
Dr. Shadowborg wrote:...Or if you want backwards compatibility with software engines.
Which are only really used on portables these days. Seriously, who doesn't have a 3d card?