frogman
Posted: Thu Jul 09, 2009 1:58 am
I made a new model for Quake1 as I thought the waters are a bit easy to dwell around.
Purpose is a model that wears a harpoon and dwells around in the water and has also the strength to come out of the water and chase the player on land.
As my Qc properties are very poor I was glad to find the playerswim tutorial here on Inside3D!
But my queastion is: how do I intergrate this monster in Quake?
I had some ideas, but most get "drowned" on the fact that a monster in water only chase the player straight lined on the water surface.
When the player goes deeper the attack stops. Also making it getting out and in the water is quiet a carrot for a greenhorn like me.
here's a first impression of the creature:
http://members.home.nl/gimli/frogman.gif
Purpose is a model that wears a harpoon and dwells around in the water and has also the strength to come out of the water and chase the player on land.
As my Qc properties are very poor I was glad to find the playerswim tutorial here on Inside3D!
But my queastion is: how do I intergrate this monster in Quake?
I had some ideas, but most get "drowned" on the fact that a monster in water only chase the player straight lined on the water surface.
When the player goes deeper the attack stops. Also making it getting out and in the water is quiet a carrot for a greenhorn like me.
here's a first impression of the creature:
http://members.home.nl/gimli/frogman.gif