http://www.geocities.jp/nankadetekitazo/415ALL.mpg (warning: >150 mb)
Wazat
Wazat
Perhaps here is inspiration for Galactix 2

http://www.geocities.jp/nankadetekitazo/415ALL.mpg (warning: >150 mb)
http://www.geocities.jp/nankadetekitazo/415ALL.mpg (warning: >150 mb)
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Wow, that's some pretty intense gameplay.
Up until the final boss battle I wan't convinced that the player could actually die or even take damage, since I didnt' see it happening. I could tell he was making a concentrated effort to avoid shots and take safe routes, but... half the time I couldn't tell what was a hit and what was a miss.
And I know I couldn't play that fast with that much precision... man he/she's good!
However, this type of game isn't quite what I'd want Galactix uh... 2 to be (if there ever is a Galactix 2 done by my hand). The bullets are way too concentrated, and I just can't see a normal human being ever loving me again if I made it that hard.
There is one interesting thing I noticed, however -- a slow-mo function. When the player was in a tight spot, he/she must have held a button that slowed down time. That would be a cool function in Galactix, and it's very do-able.
Up until the final boss battle I wan't convinced that the player could actually die or even take damage, since I didnt' see it happening. I could tell he was making a concentrated effort to avoid shots and take safe routes, but... half the time I couldn't tell what was a hit and what was a miss.
And I know I couldn't play that fast with that much precision... man he/she's good!
However, this type of game isn't quite what I'd want Galactix uh... 2 to be (if there ever is a Galactix 2 done by my hand). The bullets are way too concentrated, and I just can't see a normal human being ever loving me again if I made it that hard.
There is one interesting thing I noticed, however -- a slow-mo function. When the player was in a tight spot, he/she must have held a button that slowed down time. That would be a cool function in Galactix, and it's very do-able.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
That's been done to death such as Gradius III for the SNES (well, it was unintentional!)Wazat wrote:There is one interesting thing I noticed, however -- a slow-mo function. When the player was in a tight spot, he/she must have held a button that slowed down time. That would be a cool function in Galactix, and it's very do-able.
i should not be here
If not...well, for every weird and/or impossible thing, there's some Japanese kid who can do it
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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SkinnedAlive
- Posts: 65
- Joined: Fri Feb 25, 2005 5:03 pm
The collision model thing is nothing new. Try the games here for example, you can see dots on each shot so you know exactly where to avoid. On that site I recommend rRootage. If that doesn't inspire a Galactix sequel nothing will.As the video went on for me, I was getting the idea it must have been a bot playing.. also the collision model seems to be very generous (a bullet would have to hit him right at the centre or something to actually get him).