Sajt wrote:Are you using the digits, or they just in the folder for fun?
I didn't see the digits in the screenshots...
Yes, I am using the digits. Those screenshots only show the HP Bar, and a very old version at that.
I should install this into normal Quake and release a demo of me fighting monsters...
scar3crow wrote:And now we come to my favorite part of the show, talking to the mod author:
The health tick ups and the healthbar seem very cool... Now what could be even cooler is a blatant ripoff of Diablo2. Im talking blatant hardcore, and its something Ive longed for for many many years. Or maybe just since I got into Diablo2.
I like it when people talk to me about my mod. It's my favorite part of the show, too.
I noticed this in both Diablo games and in Prydon Gate. Randomly generating special attributes for monsters and naming them accordingly would be cool in Conquest.
Unfortunately, unless I'm willing to go through a whole lot of hell to get it working, I'd really want the ability to print text in mid-air with just the code, like a centerprint that hovers in mid air instead of following the player. If I could get a DP feature like that I could do a whole lot of nifty features I've been wanting to do forever.
Unfortunately, from what I hear from Lord Havoc, that feature is already planned (FrikaC wanted it for Prydon Gate), but won't be available until Client-Side QC gets working and implemented.
However... Right now I'm planning to have monsters randomly have special attributes, different weapons, shields, etc. These attributes will become more powerful as the player progresses through the game. For example, in e1m1 he'll be fighting grunts with light standard shields and some weak lasers, nailguns, etc. By the time he reaches e1m2, grunts will have gained limit shielding and stronger standard shields, and they will occasionally have powerful weapons such as hyperblasters, grenades, and the e-rifle. Some will become mini-bosses in matters of shielding and HP, and offensive power. By this time the player should be prepared for a fight, but he'll really be in for it if he isn't.
Special attributes like moving quickly, rapid fire, extra power, status effects attached to the damage, regeneration (which would show up quite well with the health bar), etc would be cool. Special names for monsters appearing over their heads would be awesome if it were easier to do.
Unique monsters. I want to encounter an ogre thats glowing, and when I indicate him with the aiming reticle, above the healthbar you see Grischnack the Putrid, and perhaps on a newline you see "Extra Strong, Multi-Shot" as he takes 2x the damage and fires 3 grenades simultaneously (1 arcing to the left, another to the right).
Yea, I can imagine that. I could actually have a sprite that says "Extra Strong" and another that says "Multishot" and just post those in a tower above the monster's HP bar. However, the names part would be harder to get working.
My biggest beef with the sprite method is, to make changes, I have to load up photoshop and go through a bunch of work; If it were run by the QC code, I could just make the changes and recompile and be done.
I dunno, itd be neat with a name generator, and a trait generator... you could make it like... 1 per level, on Hard 2 per level, and on Nightmare 3 to 5 per level... perhaps increment the raw value by +1 depending on the episode... such as... in e1m1 you wouldnt encounter a unique monster, but in e2m1 you may find Zell the Occursed Traitor, a grunt who is Extra Strong, does not go into pain animations, and uses an SNG.
Yea, I want the monsters to be harder as you progress through the episodes. Perhaps even as you progress through the levels...
Mmmmmm Diablo2 rippage. I always wanted this in Quake, but you would need an indicator of roughly what you were up against, and I loved the whole bit of naming the uniques... which is only really suitable in something that possesses health bars.
I plan to have lots of new monsters, like the Horror and the various types of knights and deathknights. However, further adding variety by randomly assigning attributes to monsters and naming them would really be awesome. I appreciate the idea!
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.