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Fimg 2
Posted: Fri May 22, 2009 4:43 am
by FrikaC
New release is up:
http://www.inside3d.com/frikbot/fimg/fimg_v02.zip
This is mostly a backport of some of the Quaded code and an update to the new version of DevIL - mostly to get rid of the flipping issue (hopefully). Thanks to c0burn and Lardarse for doing some super quick testing.
Posted: Fri May 22, 2009 4:51 am
by leileilol
gietng
Posted: Fri May 22, 2009 8:56 pm
by c0burn
Thank you for this. I can now edit gfx.wad and texture wads without having to use old stuff like adquedit/wally/texmex.
Yay
Posted: Fri May 22, 2009 10:57 pm
by c0burn
Couple of small bugs:
The loading progress bar seems to stay there after loading is complete (and not be 100%?). This is with wad files, not tested anything else.
If you close it maximised, and reopen, it's not maximised, but it's saved the window size, so it goes offscreen.
Posted: Fri May 22, 2009 11:00 pm
by FrikaC
Ah, I hastily rewrote the progress stuff last night. Good catch. I think I'll also save the window state instead of just the size. Put on the todo.
Posted: Sun May 24, 2009 10:56 pm
by xaGe
sweet..
Posted: Wed Jun 10, 2009 5:40 pm
by goldenboy
Hint: Users who wish to run Fimg under wine have to download and install Microsoft Visual C++ 2005 Runtime components.
http://download.chip.eu/de/download_de_1295944.html
Fimg is a nice app, especially for working with .lmp files (gfx.wad). For working with textures, I prefer Wally.
I'd like to see simple painting tools in Fimg, for drawing sprites.
Posted: Mon Feb 08, 2010 12:04 pm
by Baker
I read this:
I would but FIMG doesnt work on Win7 so i could only do it on my desktop
Source of post:
http://www.solitudegame.byethost6.com/i ... 937.0.html
I don't have Windows 7 so I don't know if this is true, but I wanted to post it in this thread so the info is here.
Posted: Mon Feb 08, 2010 12:18 pm
by c0burn
It works fine on windows 7, so I have no idea what that post is talking about.
Posted: Mon Feb 08, 2010 5:48 pm
by xaGe
..I 2nd that. It works fine on Win7 32/64bit.
c0burn wrote:It works fine on windows 7, so I have no idea what that post is talking about.
Posted: Fri Jun 11, 2010 3:02 am
by Baker
Fimg 2 is *really* good. It really takes the pain out of a number of previously aggravating tasks. For instance, making .lmp files and I have been told it can even make colormaps for palettes for software renderers.
Posted: Fri Jun 11, 2010 3:04 am
by Sajt
Baker wrote:I have been told it can even make colormaps for palettes for software renderers.
(And if it can't, you can always use QME)
Posted: Fri Jun 11, 2010 4:53 am
by leileilol
Sajt wrote:
(And if it can't, you can always use QME)
I prefer doing it manually by using some layers in a painting program, you insensitive clod!
Posted: Fri Jun 11, 2010 5:49 am
by Sajt
Yes actually, I've done that before too! (To make a Q2-style full colormap for alpha or additive blending, for example)
Posted: Sat Jun 19, 2010 4:50 am
by Sajt
Bug report! I loaded a .mip file and tried to save as pcx. First of all, when I selected 'pcx' it didn't automatically fill in the extension, which I didn't notice. I hit save, and got a funny alert box saying something along the lines of "No file extension. I don't know what to do now and I'm lost." So I tried again, this time filling in the .pcx extension myself. Fimg proceeded to create a file... then kept writing who knows what to it. The file (a 64x64 texture) grew to 10 MB, 20 MB, 50 MB... then I killed the process. Not sure what was going on there! I ended up just taking a screenshot of the texture in the Fimg window and repalettizing it in Paint Shop Pro.
As a side note, that oldschool white-with-light-grey-crisscrosses background around the image is too bright. It makes a lot of Quake textures just look black in comparison. You should use a darker background, grey at least.