Discuss the creation of various model formats for Quake engines, and related matters to modeling.
ceriux
Posts: 2230 Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA
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by ceriux » Sat Jun 27, 2009 1:02 am
lol yeh... im modifying it to hopefully not be one in the end though.
quick mock up! no texture lol...
ceriux
Posts: 2230 Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA
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by ceriux » Wed Jul 08, 2009 1:29 am
-pretty sure im finished, we'll see-
-nvm more updates
-
Electro
Posts: 312 Joined: Wed Dec 29, 2004 11:25 pm
Location: Brisbane, Australia
Contact:
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by Electro » Tue Jul 14, 2009 11:44 pm
Ceriux emailed me his model to uv. I made a video of myself uv'ing it, there's no audio though sorry. Will do audio fully explaining how i uv and why i do the silly things i do in a future video (on one of my own models).
It goes for 24mins and shows me uv'ing this entire character.
All uv's are mirrored/shared except for the head so unique details can be painted on either side of the face.
http://www.bendarling.net/videos/uv_cer ... g_xvid.rar
The plugins for max I use are:
UVhelp -
http://www.mentalwarp.com/~moob/tmp/uvHelpV2.zip
Works better than max's default relax in most situations, and quickly rids of distortion.
UVtools -
http://www.chuggnut.com/Scripts/unwrapt ... ptools.htm
Excellent alignment tools as well as rotate/flip etc. Very handy.
ceriux
Posts: 2230 Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA
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by ceriux » Mon Jul 20, 2009 10:27 pm
something iv been working on , on the side for a smaller side project.
thats about it for that for now. im still texturing my player model, ill post updates on that when iv got more work done on it.
Zylyx_
Posts: 111 Joined: Wed Dec 05, 2007 6:52 pm
Location: scotland, uk
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by Zylyx_ » Tue Jul 21, 2009 11:05 am
Good job dude!
....noodle...