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Spawn of the dead grasshopper

Posted: Sun Apr 19, 2009 4:54 pm
by Biodude
For my mod, my modeler created this model based off another games design that was scrapped. This cool dude needs some animations and my friend says this place was a good find for animators for quake 1.

The model has only 771 verts, and 1088 triangles :)

If you want to animate him/ or join the team for a animator. Just post here or at my forums.

http://sotd.forumotion.com/index.htm - forums

http://www.moddb.com/mods/spawn-of-the-dead -moddb page for more info


This isn't the kind of grasshopper you will find in your yard....

Image


Heres a wireframe shot
Image

Posted: Sun Apr 19, 2009 5:57 pm
by Urre
Nice model! Hope you find an animator :)

Posted: Sun Apr 19, 2009 6:01 pm
by Biodude
Thanks 8)

Posted: Wed Apr 22, 2009 6:39 pm
by leileilol
without a half edgeloop for the elbow you're going to have the worst deformation ever.

Posted: Thu Apr 23, 2009 10:42 am
by Zylyx_
I second that. You should first UV map your model, rig it and do some test animations to see how it deforms, and then texture it and animate it.

Posted: Thu Apr 23, 2009 12:14 pm
by Trickle
yeah this guy did a great job. I was going to try and tackle this..but I've only animated weapon models, objects, and such. I tried to get a hold of RenegadeC, hes the best out there.

Posted: Thu Apr 30, 2009 6:37 pm
by Biodude
I found myself a good animator finaly :D

Posted: Thu Apr 30, 2009 6:50 pm
by leileilol
is it you?
good animators are hard to come by if they're a hobbyist

Posted: Tue May 05, 2009 9:51 pm
by Biodude
nope, but he is a low poly modeler,animator,skinner,mapper :D

He is good and he is around alot.

If anyone still wants to help, i need another map texture maker. For maps....T_T.and other stuff :)