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New Quake 1 textures

Posted: Tue Apr 14, 2009 3:17 pm
by asdqwe
I have a folder with new Q1 textures, already converted to the Quake pallette. Now where can I store them to be able to use them in my maps? In what kind of file?
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Posted: Tue Apr 14, 2009 3:19 pm
by ceriux
your going to need wally, worldcraft and the quake 1 adapter

Posted: Tue Apr 14, 2009 4:12 pm
by Spirit
You don't need those. You only need Wally. Create a new Quake wad and import them.

Posted: Tue Apr 14, 2009 4:19 pm
by asdqwe
@ Spirit: OK... How do I import them??
BTW I'm using QuArK, could you tell me how to do it in this package?
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Posted: Tue Apr 14, 2009 5:08 pm
by Spirit
In Wally: File -> Batch Conversion, (put a * into the "Image Wildcards" field if it does not work without), choose "New Package": "Quake1 (WAD2)". Click go. :)

Save that file.

Then in QuArK:
Go to the textures browser. Edit -> Import files -> Import (copy) files. Choose your .wad file. Later Quark will ask about some changes, save them.

PS: In QuArK the "Make file links" option is broken, it will forget the wad on next start. Yes, annoying. Don't import too many textures or it will get super slow on starting...

Posted: Thu Apr 16, 2009 11:16 am
by asdqwe
BTW, I understand that Quake's textures aren't in a wad file (file gfx.wad is tiny) but _in the levels themselves_.
How did they do it?
How could _I_ integrate my textures in my levels, so I won't have to distribute the .wad file, too?
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Posted: Thu Apr 16, 2009 11:33 am
by Spike
Textures only need to be in a wad file so that qbsp can find them.
Once qbsp has been run, you no longer need the wad file, and could delete it if you really wanted to, before lighting/vising the map.
You never need to distribute your wad files.

gfx.wad does not contain any map textures.

Posted: Thu Apr 16, 2009 1:50 pm
by Spirit
And you can extract textures lossless from .bsp files with (I think) Texmex and QuArK (rightclick the Mipsomething and export).

Posted: Thu Apr 16, 2009 6:50 pm
by Lardarse
Texmex will, yes.

Posted: Fri Apr 17, 2009 1:01 pm
by asdqwe
Thanks!
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