Quake player base skel/anim for MS3D

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leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Quake player base skel/anim for MS3D

Post by leileilol »

I've completed it for the milkshape users here

http://www.planetgargoyle.com/qmd/?do=players

I didn't do the axe animations as an axe because he can't get his axe on the same mesh and skeleton, so for now he butts his gun like a knife :(

It's based on HL's skeleton so it should be easier porting hl players over, just scale down 78% and apply it to the skeleton.

With ease, I was able to port my gargoyle model over!

http://www.planetgargoyle.com/garg2k4q1.jpg

http://www.planetgargoyle.com/garg2k4q2.jpg
i should not be here
FrikaC
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Posts: 1026
Joined: Fri Oct 08, 2004 11:19 pm

Post by FrikaC »

Create a tutorial on how to use HL player models with this. That would be sweet.
Sajt
Posts: 1215
Joined: Sat Oct 16, 2004 3:39 am

Post by Sajt »

And get my checkbook while you're up there.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

i should not be here
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