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WAT
Posted: Tue Feb 03, 2009 8:34 pm
by leileilol
Posted: Tue Feb 03, 2009 9:04 pm
by Jokerzwild420
looks awsome ! are you going to make a texture for it to ?
Posted: Sun Feb 08, 2009 7:18 am
by leileilol
she is stuck in a fan

Posted: Sun Feb 08, 2009 6:25 pm
by xaGe
Looks good in game... Top half anyway.

Posted: Sun Feb 08, 2009 6:40 pm
by Chip
Does she resemble you?
Posted: Mon Feb 09, 2009 8:10 pm
by Zylyx_
Looks realy cool dude. I like anime style quake models.
Alpha?
Posted: Mon Feb 09, 2009 8:18 pm
by Chip
Is that fan texture using alpha? It looks like it does. How did you do it?
Errr, actually, is that Quake 1?
Re: Alpha?
Posted: Mon Feb 09, 2009 8:32 pm
by Spike
Chip wrote:Is that fan texture using alpha? It looks like it does. How did you do it?
Errr, actually, is that Quake 1?
Looks like a certain Quake 3 map to me.
Which kinda fits with leilei's connection to OpenArena and all.
But yeah, alpha tested fan shader with tcgen stuff to make it rotate around the center of the texture.
But discussing the map that the model in question is on is somewhat offtopic.
1900 triangles? I remember tenebrae boasting they supported 1024 verts! Hurrah for high detail models.
Separate parts, or single model? That wasteband looks like it would hide uglyness well enough.
Posted: Sat Feb 14, 2009 10:13 am
by leileilol
has to be seperate

did some animations
5 hours got me from 1 vertex, to this:

Posted: Sat Feb 14, 2009 2:33 pm
by MeTcHsteekle
ZOMG Knuckles!!!!!!
i wanted to model sonic once, but i never got around to it
i also couldent decide if i wanted the feet to do the "8" or the "0"