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reduce level of detail

Posted: Tue Jan 20, 2009 5:52 pm
by hondobondo
how can i do this to make a model more suitable for the quake engine? go from say 2000 polygons to 500 or something like that?

Posted: Tue Jan 20, 2009 7:49 pm
by SusanMDK
Deleting polygons, welding/merging vertices.. then you'll also need to edit the texture coordinate map, because it probably got holes.. Don't trust automated polygon optimizers...