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Making a Quake vehicle how do I skin it?
Posted: Thu Dec 18, 2008 11:33 am
by Phenom
Hello, I am working on a Hummer vehicle for Quake, I was curious on the specifications I should use when beginning to texture it such as texture size, format and anything else I should know
I'm kind of new to 3D modeling and even newer to making things for Quake.
I am using gmax btw!
Thank you!
Posted: Thu Dec 18, 2008 1:56 pm
by MeTcHsteekle
hehe, i know there is a height limit to the skin, i think it was 512, but im not sure
the rest i think is good accept maybe a verts limit in some engines can be low
ive been thinking of modeling a meatwagon
(
http://www.houstontx.gov/fire/abouthfd/ ... ulance.jpg )
Posted: Thu Dec 18, 2008 3:36 pm
by MauveBib
If using GMAX export it to md3, assuming you're using an engine capable of loading md3s...
Posted: Thu Dec 18, 2008 7:38 pm
by ceriux
even if he does export it to md3, and his engine doesnt use it, from there he can convert it to a mdl.
Posted: Thu Dec 18, 2008 8:29 pm
by MeTcHsteekle
yes, with QuArK!!!!!!!!!!!!!!!
!!!!!!!!!!