MeTcHsteekle wrote:oooh oooh, and can u add in the centerprint of the map name, i saw this somewhere before.
also, i have found a way to see the interpolation problem with dead stuff; e1m2 - take secret rout, kill grunts, move up and down stairs so u see the bottom, watch the grunts twitch... i knew they were faking >:O
I thought about centerprint of the map name but a lot of mods do their own centerprint from QC on map entry, which would become broken. I'd rather not affect mods than add something like that, however nice it may be (now if only some modders would have the same regard to engines...

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I've spotted the interpolation problem in E1M1 too, it's easy enough to reproduce (also visible in intermission screens). The obvious fix is to switch off interpolation for the first frame or two after an entity is added to the visedicts list.
Custom crosshairs have just gone in. Right now it's the two classic crosshairs (white '+' and orange '+') as well as 8 hard-coded alternative options. I'm going to extend this to allow user crosshairs too, I just need to research content locations and formats (and file name formats) so hopefully not too much work. There's going to be a menu option (the HUD menu seems to be the most logical place) for these.
I'm a big fan of providing extra info on-screen during play, so I'll definitely be considering all of the other options.