Essential Quake? what is in your list?

Discuss anything not covered by any of the other categories.
Kryxan
Posts: 7
Joined: Thu Oct 21, 2004 11:50 pm
Contact:

Essential Quake? what is in your list?

Post by Kryxan »

Ok so what do you consider essential for quake? for me I have to have the mission packs, and more. I was just wondering what you guys keep in your quake folders? ok, yes i am bored out of my skull. I also want to update my backup of quake. Cause Quake deserves a 2 gig+ backup. my 700mb just aint cutting it.

Hipnotic
Rogue
Quake Done Quick, SDS, QD 100% Q, QDQ: With A Vengeance
Malice
X-Men: The Ravages of Apocalypse

Prodigy: Special Edition
levels by Iikka "Fingers" Keranen
(I use to have a huge level collection, lost long ago)

both official mission packs and id1 vissed for transparent water
enhanced textures
colored lighting
and enhanced 3d models for some objects
Sajt
Posts: 1215
Joined: Sat Oct 16, 2004 3:39 am

Post by Sajt »

DarkPlaces, DPMod, and some scheduled dm7 games :D
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Tei
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm

Re: Essential Quake? what is in your list?

Post by Tei »

- Prydon Gate
- Airquake (with all maps) and maybe with my hacks (but needs a old 'Teiq' engine)
- Quake1Arena. I have a really fun version. Much more fun than the original game.
- Vile (a minimod)
- a Wazat deathmac mod (if you plan lan games)
- a CheapAlert deathmach mod (to laugh with friends)
- a combo mod (SuperDuperQuake, or other)
- Painkeep
- TeamFortress (needs a QW engine)
- Defeat in Detail

etc..

You can add a pile of good maps from the func_messageboard guys. CZG, etc...

Of course, Telejano. Fit my need, has my config builtin "bindefault tei" command :D
Last edited by Tei on Mon Feb 07, 2005 6:37 pm, edited 1 time in total.
Supa
Posts: 164
Joined: Tue Oct 26, 2004 8:10 am

Re: Essential Quake? what is in your list?

Post by Supa »

Adding some off the top of my head:

Mods

Wazat's Jeht mod
Wazat's Battlemech mod
Nehahra and Tim Elek's fourth episode
DPmod, more games need DM7 mode :)
Quake Rally
Rocket Arena
Slide
Coffee's TF bots
LTH's Cyberquake
LTH's Tanx2 (I'm still working on my map for it..)

Engines

Darkplaces
Spike's FTEQW

(Get KGB|romi's rtlights too, meant for DP but I think FTE has support as well - http://www.kgbsyndicate.com/romi/)

For maps you can go to http://maps.quakeworld.nu/ - they've left out any docs but you kind find pretty much all of the classic and hard to find maps there, ukpak, plpak et al.

Let me know if you need links to any of those, and I hope that helps. :)
aut viam inveniam aut faciam
Dr. Shadowborg
InsideQC Staff
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm

Post by Dr. Shadowborg »

You'll also want:

Zerstorer
SMLevels
Beyond Belief
E-5
OUM

And some single levels, like "The Darkness Diabolical" and "The Soul Grinder", among others.
Harb
Posts: 89
Joined: Fri Oct 15, 2004 8:43 pm

.

Post by Harb »

My most wanted list:

- AirQuake with some maps by me.
- Prydon Gate with some maps by me.
- Team Fortress bots with some mapp0rs made by me
- FrikBot, maybe on one of my terrible DM maps...
- Starship Troopers: Tactical Defence, definitely on one of the maps not made by me.

- DiD2 :D


I'm a raging egotist :(



Quake stuff I havn't contributed to but which I admit are leet despite the lack of Harbishing:

- Quess
- Darkplaces Engine
- Enhanced Quake Textures
- Qrally
- Rail Arena bots, made by Mauve OR Jballou... YOU DECIDE!
- Minion Arena
- FuhQuake Engine


Honourable mentions:

- Alien Quake
- The retro CenterPrint mod collection


I've got more, but those'll do for now.
Last edited by Harb on Mon Feb 07, 2005 6:51 pm, edited 1 time in total.
><)))'>
Wazat
Posts: 771
Joined: Fri Oct 15, 2004 9:50 pm
Location: Middle 'o the desert, USA

Post by Wazat »

/me blushes :D

my list:

Darkplaces
Prydon Gate
Snowed & Arcade from FrikaC (I still show those off to friends)
Various SP and DM maps, which I still haven't taken the time to copy to my laptop... (efdm series, ikka, many others).
Frikbot - always useful for mods
AirQuake
Rogue (Mpack 2)
Nehahra
Quake QC 1.06 src
And I know I'm forgetting everything else...
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Urre
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon
Contact:

Post by Urre »

Wazat mentioned something, something I found interesting that no one else seemed to list.

Quake
DarkPlaces
FTEqw
FuhQuake
QC106src
FTEqcc
Frikqcc

:D

I mod Quake 9 times of 10, rather than play it, so that's absolutely part of my Quake Essentials.

Otherwise, I really like these, in no particular order:

Mission Packs
Prydon Gate (there's some groovy stuff cooking behind the scenes, Frik make sure to co-release new stuff with Harb)
Nehahra (both movie and game)
Various Quake movies (* done quick ones especially)
DPMod (for awesome DM7 action and groovy QC to stea... er... yeh)
Teamfortress and Coffees bots
Painkeep
Zerstörer
DMSP
FiendHunter 0.64
Omicron Bots

I actually like a lot more Quake related things but got bored of writing, or something...
Last edited by Urre on Mon Feb 07, 2005 6:02 pm, edited 1 time in total.
I was once a Quake modder
Wazat
Posts: 771
Joined: Fri Oct 15, 2004 9:50 pm
Location: Middle 'o the desert, USA

Post by Wazat »

I forgot Frikqcc.

Yea, I learned the hard way never to forget to bring along the QC source. :)

Also you listed "Quake". Yea, bringing along the ID1 folder & executable (DP is mine) is essential too. I've actually forgotten that in the past. :shock:
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
Megazoid
Posts: 116
Joined: Sun Oct 17, 2004 9:37 pm
Contact:

Post by Megazoid »

Tei : "Quake1Arena. I have a really fun version. Much more fun than the original game. "

... enlighten me.

Urre : "Various Quake movies (* done quick ones especially)"

...you could be in for a treat soon. Oops, I've said too much :twisted:
MauveBib
Posts: 634
Joined: Thu Nov 04, 2004 1:22 am

Post by MauveBib »

My selection, not including any of my own of course, and in no set order... <deep breath>

QMe
TQ148
Telejano
Darkplaces
TAoV
The Demon King (Am I the only guy who thought this totally rocked?)
SST:TD
QRally (If only there were some decent bots for it)
Minion Arena
Prydon Gate
Malice
FBX
Zerstorer
The Badlands maps (The author made them in a text editor, yet they were by far the most sophisticated and original SP maps of their day)
Grass
Hurried Descent
KQP (for back-in-the-day lan-party mania)
AirQuake

There are loads and loads more but I have to stop somewhere.
Apathy Now!
Harb
Posts: 89
Joined: Fri Oct 15, 2004 8:43 pm

.

Post by Harb »

Damn I forgot the Badlands maps, the only custom SP maps that have consistantly in my /id1/maps since 1998...

Had some VERY advanced techniques both architecturally and gameplay-wise for their day.
><)))'>
Ston3r
Posts: 19
Joined: Mon Nov 01, 2004 7:26 am
Location: E-Town, Canada
Contact:

Post by Ston3r »

Airquake
TF
CTF
Custom-TF
Spam-TF
Deadlode-TF
Prozac-TF
Fallout/Afterglow
FBI v3
FBI v5
FBI v7
FvF v5. something
GNO
GoldenCup/Qrally
Prydon
Paintball
ThunderVote

bsp<map
Worldcraft
Qoole
Quark

QME

Pakexplorer

frikqcc
fteqcc

fteqw
amfquake-gl
Equake-sw

qwsv
fteqwsv

Lots of code examples, maps, mdls and sounds..
RenegadeC
Posts: 391
Joined: Fri Oct 15, 2004 10:19 pm
Location: The freezing hell; Canada
Contact:

Post by RenegadeC »

Mauve, TAoV is stand alone away from Quake .. I'm pretty sure it can be put into it's own mod dir easily however, anyone wanna test this for me?
MauveBib
Posts: 634
Joined: Thu Nov 04, 2004 1:22 am

Post by MauveBib »

Hey noone said it had to be all stuff that requires quake to run
Apathy Now!
Post Reply