Introduction Thread
HI! I'm Errorabove (or many other names)... and I'm an alcoholic. Not really.
I've been around since the golden days of Inside3D (or insideqc) though haven't really completed much. I tend to give myself way too much work for one to handle. Not many have played my mods as almost all are still unreleased. It almost feels as though I make them for myself... though my intentions are to make things for the community.
A few years ago, I started the Quake File Archive, though it is now gone... sleeping with the fishes see. It just became too big of a bill for me to keep up.
Randy and I also took it upon ourselves to kick start Inside3D to make it a more up-to-date site, though I hardly ever have time to spend on it anymore.
Like ceriux, I work at Burger King currently.... management style.
On my spare time, I like to kick back and play some World of Warcraft. If anyone here plays, you can reach me on the Kael'thas realm, and my characters are Piggface, and Dethface. It's just a nice break from Life™...
My only current project is Realms of Quake... my MMORPG-esque game which basically turns retail Quake into a mmorpg. It's going slow, as I'm the only person currently working on it, but I do hope to have something to show for it one day.
So yeah... that's me.
I've been around since the golden days of Inside3D (or insideqc) though haven't really completed much. I tend to give myself way too much work for one to handle. Not many have played my mods as almost all are still unreleased. It almost feels as though I make them for myself... though my intentions are to make things for the community.
A few years ago, I started the Quake File Archive, though it is now gone... sleeping with the fishes see. It just became too big of a bill for me to keep up.
Randy and I also took it upon ourselves to kick start Inside3D to make it a more up-to-date site, though I hardly ever have time to spend on it anymore.
Like ceriux, I work at Burger King currently.... management style.
On my spare time, I like to kick back and play some World of Warcraft. If anyone here plays, you can reach me on the Kael'thas realm, and my characters are Piggface, and Dethface. It's just a nice break from Life™...
My only current project is Realms of Quake... my MMORPG-esque game which basically turns retail Quake into a mmorpg. It's going slow, as I'm the only person currently working on it, but I do hope to have something to show for it one day.
So yeah... that's me.
Hi! My name is [ insert name ] and I am an [ insert age ] years old [ insert gender ] living in [ insert country ]. I joined the Quake community back in [ insert year ] first as a [ insert first profession ] but then decided that [ insert second profession ] seemed to be alot more fun so i switched to that. During several years [ insert project name ] was one of the most used [ insert item ] in the community. I have been involved in many mods during the years such as [ insert mod ], [ insert mod ] and [ insert mod ], and have also had the pleasure to work with several of the "big names" in the community such as [ insert friend ], [ insert friend ], [ insert friend ] and [ insert friend ].
When I dont fiddle around with [ insert game ] I work as a professional [ insert first real profession ] but also as a [ insert second real profession ] in [ insert subject ].
Nowadays I dont do much with [ insert game ] except helping [ insert best coder ever ] with his [ insert best item ever ] and sometimes I even work on my own [ insert secret project ].
When I dont fiddle around with [ insert game ] I work as a professional [ insert first real profession ] but also as a [ insert second real profession ] in [ insert subject ].
Nowadays I dont do much with [ insert game ] except helping [ insert best coder ever ] with his [ insert best item ever ] and sometimes I even work on my own [ insert secret project ].
haha
Tomaz I didn't realise you thought so highly of me to mention me as not 1 but FOUR of your friends.
Tomaz I didn't realise you thought so highly of me to mention me as not 1 but FOUR of your friends.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
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MeTcHsteekle
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
ya that's the one now i just need R+ to say itYou mean "ß"? That would make your nick pronounced like "Metsssteekel" (evil German accent).
http://www.youtube.com/watch?v=GMNmVopIKqk
BANG BANG!
bah
http://qarchive.quakedev.com/ isn't this it???Error wrote:A few years ago, I started the Quake File Archive, though it is now gone... sleeping with the fishes see. It just became too big of a bill for me to keep up.
Hello Gang,
I am a big fan of quake. I do more art sided stuff (models & skins) and have fiddled around with mapping using GTKRadiant.
My mod work includes WolfTactics, Enemy Territory Fortress, and some stuff for Avirox's Mega TF Coop Smile
I am trying to make some low poly models for my own simple gun replacement mod but I am lazy and real life gets in the way.
My website: http://www.st3ady.com
Cheers!
I am a big fan of quake. I do more art sided stuff (models & skins) and have fiddled around with mapping using GTKRadiant.
My mod work includes WolfTactics, Enemy Territory Fortress, and some stuff for Avirox's Mega TF Coop Smile
I am trying to make some low poly models for my own simple gun replacement mod but I am lazy and real life gets in the way.
My website: http://www.st3ady.com
Cheers!
Hi there, st3ady! I remember your QExpo booth. Welcome to the forums! It's nice to see modelers hanging around here 
Neurotic Conversions - New location: Update your bookmarks!
Nice posts everyone 
My name is John, and I am quite possibly the oldest person here at 42. I post here because I feel that this is the last active area of the old Quake community that I knew and loved over the years(along with Planetquake of course). I chose "Irritant" as a nickname shortly after Q1 came out and I began playing deathmatch. No, it's not Dutch(I get asked that alot), I took it from the name of a song from a band I was playing in at the time. Seemed to fit my playing style
I have a very long history with game design. I began re-creating arcade games on the Apple II back in the early to mid 80's, moved on to a C64 after that. Once Doom came out, I moved onto the mod scene that was swirling around id Software and cdrom.com.
My first published work was probably a map pack for Doom II known as Helrzor. After that, I worked on an Aliens TC for Doom II that was really just a bunch of cobbled graphics from some other Aliens TC's, and a host of new maps. Then came a map pak for Hexen, which I honestly don't recall the name of and am far too lazy to look up.
Once Qtest was released, I began working on Alien Quake, which I guess is now a part of history in a not so good way. The first realease of that had some pretty mangled up looking aliens in it, which were just reskinned and tweaked fiends, but the second release actually had some much improved looking beasts, though not really anything I'd show off on Polycount. I did however, have an entire set I made a couple years later that were vastly better but the pubic never saw, that I had made just for my own personal use.
Following that, I made the god-awful Omen I and CodeRED games. The original CodeRED was more of an MDK inspired mess that nobody should ever subject themselves too. Then Omen II was born, and from that Team Reaction(which went on to make Gloom). I left Team Reaction in 1999 to work on the new CodeRED games which eventually were released in 2002 and 2003 as standalone games using the Q2 engine source. In 2000, I worked on a game called "Destroy All Monsters", based on the Toho Universe. I got antsy about possible "Foxing" so I pulled it shortly after it's release.
COR Entertainment was born at that time, and my first focus was Alteria, which was basically Omen III. There were quite a bit of design flaws, but I was pretty proud of it anyway at the time. It didn't really get alot of exposure or critical acclaim, but it was fun to work on(I got alot of very harsh criticism for it's graphics among other things). In 2003, I started coming up with the idea for Alien Arena, which really wasn't much of an idea at the time, I mean c'mon, it was just deathmatch with aliens in it. Since then, that is all I have worked on, doing everything from engine coding to modeling, map making, etc. There have been alot of ups and downs with it, and I've had to have a very thick skin, but overall it's been a blast and I'm continuing development and improvement of it and will do so for the foreseable future(though I do also plan on reworking and updating Alteria.
Oh, and by day, I am a programmer in the CAD industry. I'm happily married and have two cats.
My name is John, and I am quite possibly the oldest person here at 42. I post here because I feel that this is the last active area of the old Quake community that I knew and loved over the years(along with Planetquake of course). I chose "Irritant" as a nickname shortly after Q1 came out and I began playing deathmatch. No, it's not Dutch(I get asked that alot), I took it from the name of a song from a band I was playing in at the time. Seemed to fit my playing style
I have a very long history with game design. I began re-creating arcade games on the Apple II back in the early to mid 80's, moved on to a C64 after that. Once Doom came out, I moved onto the mod scene that was swirling around id Software and cdrom.com.
My first published work was probably a map pack for Doom II known as Helrzor. After that, I worked on an Aliens TC for Doom II that was really just a bunch of cobbled graphics from some other Aliens TC's, and a host of new maps. Then came a map pak for Hexen, which I honestly don't recall the name of and am far too lazy to look up.
Once Qtest was released, I began working on Alien Quake, which I guess is now a part of history in a not so good way. The first realease of that had some pretty mangled up looking aliens in it, which were just reskinned and tweaked fiends, but the second release actually had some much improved looking beasts, though not really anything I'd show off on Polycount. I did however, have an entire set I made a couple years later that were vastly better but the pubic never saw, that I had made just for my own personal use.
Following that, I made the god-awful Omen I and CodeRED games. The original CodeRED was more of an MDK inspired mess that nobody should ever subject themselves too. Then Omen II was born, and from that Team Reaction(which went on to make Gloom). I left Team Reaction in 1999 to work on the new CodeRED games which eventually were released in 2002 and 2003 as standalone games using the Q2 engine source. In 2000, I worked on a game called "Destroy All Monsters", based on the Toho Universe. I got antsy about possible "Foxing" so I pulled it shortly after it's release.
COR Entertainment was born at that time, and my first focus was Alteria, which was basically Omen III. There were quite a bit of design flaws, but I was pretty proud of it anyway at the time. It didn't really get alot of exposure or critical acclaim, but it was fun to work on(I got alot of very harsh criticism for it's graphics among other things). In 2003, I started coming up with the idea for Alien Arena, which really wasn't much of an idea at the time, I mean c'mon, it was just deathmatch with aliens in it. Since then, that is all I have worked on, doing everything from engine coding to modeling, map making, etc. There have been alot of ups and downs with it, and I've had to have a very thick skin, but overall it's been a blast and I'm continuing development and improvement of it and will do so for the foreseable future(though I do also plan on reworking and updating Alteria.
Oh, and by day, I am a programmer in the CAD industry. I'm happily married and have two cats.
http://red.planetarena.org - Alien Arena and the CRX engine