Func_ladder and prediction? Is problem? Is non-problem?

Discuss programming topics for the various GPL'd game engine sources.
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Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Func_ladder and prediction? Is problem? Is non-problem?

Post by Baker »

Just wondering whether or not func_ladder would have prediction problems in Quakeworld or DPP7.

Does Nexuiz have any maps using func_ladder or Quake 3 maps running Nexuiz with func_ladder?

Just curious. Avirox seemed to indicate this would be a problem.

If func_ladder and prediction causes a problem, would there be an engine-side solution that already exists like some DP or FTE extension?

Bonus:

Little video showing func_ladder and "moving water" brushes in action:

http://video.google.com/videoplay?docid ... 2890&hl=en


/Somehow I messed up the sound sync. Rare for me to mess up a video as many times as I've converted demos.
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