Spike wrote:
Sounds like 2.48 isn't compatible after all.
It works (I've just tested it).
They're just doing something stupid like trying to open an unsupported format such as BMP GUESS WHAT IF IT DOESN'T DISPLAY IN BLENDER FIRST IT DOESN'T WORK AT ALL
Works for me as well. I have a player files in .max that has animations. I have saved all 142 frames into .3ds and imported them to Blender and exported to .mdl. My Troubles now are linking the 142 .3ds files into an animation for blender to write out a animated .mdl
r00k wrote:Works for me as well. I have a player files in .max that has animations. I have saved all 142 frames into .3ds and imported them to Blender and exported to .mdl. My Troubles now are linking the 142 .3ds files into an animation for blender to write out a animated .mdl
Why are you even touching the .3ds format? There's some fine MD3 import scripts available for Blender, which can import md3 animations, and OMG?! EXPORT MDL!?! HOLY CRAP
as for md3 export 3dsmax plugins, theyre hard to find. the working ones that is. 3dsmax is so crap and isolated between versions it's hard for compatibility to be maintained
leilei not everyone uses blender or has used blender. but its nice to hear we can animate in md3 then export to mdl using blender. each time i hear something about blender i start to like it more.
In 2.49 you seem to be able to assign textures like this:
Load an image into the UV/Image editor
F6 (Shading -> Texture Buttons)
Add new textures, texture type "image".
Select your image.
Now the model exports, but with no texture. Well, that is more than not exporting because there is no texture.
edit: It seems you also have to F9, UV Texture -> New, paste Tex string here.