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Mmm...

Posted: Wed Oct 22, 2008 7:11 pm
by CocoT
It's pretty quiet in here... should we just get rid of this forum section? Replace it by something else?

Posted: Wed Oct 22, 2008 10:15 pm
by scar3crow
I guess I could ask LordHavoc to explain screen space ambient occlusion, per light lightmaps versus per object lightmaps, and how normal mapping works and just copy and paste them each as their own thread =)

Posted: Thu Oct 23, 2008 5:45 am
by Entar
I think a large factor is that Inside3D isn't really known as relating to graphics development, but more to QC, and some talk about other engine coding.

Posted: Thu Oct 23, 2008 7:18 am
by Wazat
scar3crow wrote:I guess I could ask LordHavoc to explain screen space ambient occlusion, per light lightmaps versus per object lightmaps, and how normal mapping works and just copy and paste them each as their own thread =)
Hell, we go to #qc and #darkplaces for that. ;)

Posted: Thu Oct 23, 2008 8:55 am
by leileilol
I did use to have a thread in this forum but it seems to be deleted?

Posted: Sat Oct 25, 2008 12:19 am
by MeTcHsteekle
hmm was that the one with cube mapped water?

or really the one that made me think "wtf is cube mapped!?!?"