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Posted: Thu Nov 27, 2008 6:56 am
by MeTcHsteekle
stick + sagdoll = :!: :shock: :?: :idea:

Posted: Thu Nov 27, 2008 7:42 am
by Urre
It doesn't quite work that way. This is however capable of making real ragdolls, once you add a couple of features.

Posted: Thu Nov 27, 2008 3:00 pm
by Downsider
How many stick simulations do you use for a box and how many entities are required for a single box?

Posted: Thu Nov 27, 2008 6:34 pm
by Urre
The first post in this thread answers your question(s)

Posted: Thu Nov 27, 2008 6:56 pm
by Downsider
Urre wrote:The first post in this thread answers your question(s)
Sorry :oops:

Posted: Fri Nov 28, 2008 7:37 pm
by MauveBib
Urre wrote:Turned out to be the ol'

Code: Select all

self.angles_x = self.angles_x*-1;
Quite embarrassing really. LordHavoc looked at me and went all :roll:
That's hillarious. God knows how many times I've come a cropper of that piece of Quake legacy insanity.

Fantastic to see it's back in action, and I can't wait to get my hands on it :)