Wazat wrote:Haha! This mod looks awesome!
I don't even have enough time for my own mods, but I do believe you've come to the right place for QC coders. There's bound to be someone here who will want to get involved.
Regarding the tasks that need to be done:
An entity that creates snowballs for throwing would not be hard at all.
Range and damage calculations aren't hard either. You can set that up with the velocity of the snowball on impact, or various other systems.
Snowball creation?
Explain the Hype Special System.
NPC code isn't my cup of tea, but there are other people here who have some good experience in the area.
BTW, this would be an excellent mod to show off for QExpo this Summer.
Snowball creation was like making sure the animations work well when you press the right mouse button to create a snowball and making sure they keep in order as you can pick up 4 snowballs *some of which MAY be a pissball*
as you can see the HUD here
The big one is the snowball in use and will be thrown next, and the rest are to come 2nd and 3rd etc.
The Hype System is getting a system built so the hype bar can fill up *up to 100/full*, Hype will be generated while your moving around and you get extra hype points for hitting/fraggin someone, once the bar is full, you can do 1 of 5 hype specials.
Which are:
Snowwall - Pull a defense snowwall out of the floor to protect you from oncoming attacks
Curveball - A homing snowball attack, quite powerful
FastSpeed - Slow everyone down while you move almost normally
Multishot - Throw 5 of the same snowball at the enemy
Snowman - Pull a snowman from the floor that chases the closest opponent, if he's close enough he'll grab onto your back. He will blow up 10seconds after him being summoned.
If you need more explaination on this, i can easily give it.
I'd be happy to show this game off anywhere. We are planning to get roughly 900+ people from gamesurge to come into our Gamesurge room #SForever with an announcement the closer we get to releasing the game.