As posted on QuakeOne.com
QoetiaB4 == 1.93Mb http://shub-hub.com/files/mods_multiplayer/QoetiaB4.rar
Qoetia b4 picks up where SuperCoop b3 left off. I have changed the name to reflect the fact that while the mod still gives you lots of reasons to play co-op, it is also just as strong in single player and deathmatch.
Key Features:
>Player
* Alt-Fire: Enabled on all weapons, from the modest Tac-Lite on the shotgun to the perforaters quad barrelled hail of death, each weapon is equipped with a new fire mode to complement the original.
* Added weapons and equipment: Blaster, Hand-Grenades, Surgi-Kit and Grapple Hook create new options and playing styles.
* Rebalanced original weapons: The shotguns are slower but more powerful and nailguns have an armour piercing effect (75%) Ammo capacitys are 42 Shells, 250 Nails, 20 Rockets and 150 cells.
* Tactical Mode: (teamplay 3 + 4) You can only carry two guns (one light one heavy) and each weapon has a limited clip which must be reloaded when it is empty. Surgi-Kits and grapples take the place of heavy weapons, and your armour type affects your speed. In effect a make-it up as you go along class system for enhanced teamplay.
>Monsters
* Enhanced Monsters: More or less everything in the game has new attacks or other tricks up it's sleeve.
* Respawning Monsters: In coop 1, deathmatch 3 and nightmare skill the monsters will respawn.
* Monster Powerups: Monsters are rewarded with a powerup (quad, pent or mega-health) for killing a player. Kill the monser and it drops the powerup. Shamblers with quad-dammage are nasty!
There's a lot more going on, check Qoetia.txt in the .rar for more details.
Qoetia beta 4 (a continuation of SuperCoop)
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Dr. Shadowborg
- InsideQC Staff
- Posts: 1120
- Joined: Sat Oct 16, 2004 3:34 pm
Yeah, definately would like to get on to weapons models for the stuff I've added.Dr. Shadowborg wrote:I tried it. It tastes just like 1997-1999 flavor chicken.
Overall not bad from what I've seen so far playing in single player, though it could really benefit from a few new / better weapon models, and the odd wierdness from some monsters. (Fiend, dog, etc.)
The next phase will be getting Last Man Standing fixed up (I'm having rouble finding a way to tell when everyone is dead.) After that getting in to modelling will be the next big project (although I am also strongly attracted to the idea of adding in support for the Mission Packs, starting with MP2 as that will bring CTF)