What are you working on?

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toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Post by toneddu2000 »

the 19th of December, my first commercial game, Meadow Fun!! will be released on Steam. Of course, proudly made with FTE :biggrin:
A HUGE thanks go to Spike for his great great help and to to have listen to all my whinings! :lol:
And of course a big thank you to all the InsideQc(3d) folks that helped me and that just started an interesting discussion, like revelator, frag.machine, Baker, Nahuel...

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It has been designed as a game for kids, but, on Hard Mode could be a quick fun even for grown-up men!
Ideal as game played in family. Mouse (automatic and manual), keyboard, gamepad, and Steam Controller supported.
Only for Windows

Meadow Fun!! Site

Steam Page
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Barnes
Posts: 232
Joined: Thu Dec 24, 2009 2:26 pm
Location: Russia, Moscow
Contact:

Re: What are you working on?

Post by Barnes »

very nicest shots)
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Post by toneddu2000 »

Thank you Barnes! In the Steam page there's also a video that shows gameplay
Meadow Fun!! - my first commercial game, made with FTEQW game engine
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: What are you working on?

Post by frag.machine »

Congratulations! It looks great, you have a good reason to be proud of your work. :biggrin:
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Post by toneddu2000 »

thank you frag.machine! Actually the pride was about using the FTEQW game engine! :lol: But, I must say, I tried to do my best! And, considering I had to do all by myself, I'm quite happy how it came out! :biggrin:
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Nahuel
Posts: 495
Joined: Wed Jan 12, 2011 8:42 pm
Location: mar del plata

Re: What are you working on?

Post by Nahuel »

toneddu2000
awesome screenshots!!
art looks amazing, it's hard to know it's FTE (I would have said it was Unity or Godot)
Excellent!
hi, I am nahuel, I love quake and qc.
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Post by toneddu2000 »

Thank you Nahuel!! That really means a lot! :biggrin:
I owe you a lot, because the first help I received on this forum (well, actually it was inside3d but whatever) it was yours(something about read a Quake entity in map iirc)! :biggrin:
Meadow Fun!! - my first commercial game, made with FTEQW game engine
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: What are you working on?

Post by revelator »

Looks great m8 :) good work.
Productivity is a state of mind.
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Post by toneddu2000 »

Thanks revelator! Appreciated! :biggrin:
Meadow Fun!! - my first commercial game, made with FTEQW game engine
pitchatan
Posts: 31
Joined: Sun Aug 10, 2008 6:54 pm
Location: sweden

Re: What are you working on?

Post by pitchatan »

Not been doing a whole lot as of late, but here is some stuff i worked on over the year, all made with FTE.

Buffer,Interpolation demo/showcase
https://www.youtube.com/watch?v=2n88blvCLmY
Made to demonstrate the effects of client/server side interpolation and buffers, as well as how various velocities will affect prediction as well as velocity based extrapolation.

Cake Quampions
https://www.youtube.com/watch?v=mFiaf6CPK0E
Got tired of Quake Champions netcode implementation (and various balance/gameplay issues) and set out to make a quick prototype to showcase how the game "should feel".
I have since a month back just shoved everything into a bin and set it on fire as i got fed up with it as well as QC (the work is gone, deleted.. there are some "older" versions floating around but i don´t have them), map was taken from QL just to showcase gameplay.
Wish i had recorded more of my work to show off, but i guess some cpma esque gameplay should is better than nothing.

Mostly finished features:
  • All various physics types from QC implemented (with easy cvar tweaking).
  • Could use both serverside / clientside hit registration for pretty much everything with server optional client fallbacks (within ping/pl thresholds)
  • Extended serverside antilag (takes animation states, angles etc into consideration.. all needed for bone based hit detection)
  • Optional prediction and extrapolation for pretty much everything (teleporters, projectiles etc, including predicted movement etc)
  • Designed around fixed client/server tickrate for bandwidth effeciancy (with option to use higher tickrates ofcourse)
  • Template based Hero/Champion system with an extremely simple script system for abilities and their cooldown/active durations.
  • Mostly working CEF/HTML5 based UI (extremely barebones though).

At some point i am probably going to sit down and remake this just to have an opensource alternative down the road for when/if Quake Champions closes down.

Either way, Merry Christmas! :^
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Post by toneddu2000 »

Wow, very very interesting stuff, pitchatan! The interpolation demo is very interesting to me, since I never dived into FTE net code. Will it be relased as open source one day?

regarding Cake Quampions:
just to be clear: are you using Quake Champions map in FTE? Because if it so, it's INCREDIBLE!!
I'd really merge your work with mine for craFTEr, I'm pretty sure it could be a good mixture! :biggrin:

Merry Christmas to you and thanks for the great videos as gift! :biggrin:
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Shpuld
Posts: 106
Joined: Sat Feb 13, 2010 1:48 pm

Re: What are you working on?

Post by Shpuld »

Very cool toneddu2000, congrats on getting the game done!

pitcahtan: cool stuff as always, any plans for what to do next?
JasonX
Posts: 422
Joined: Tue Apr 21, 2009 2:08 pm

Re: What are you working on?

Post by JasonX »

pitchatan, I never knew that FTE was capable to netcode this good. Is this your own work, in QC, or was it built into the engine? That's impressive!
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: What are you working on?

Post by frag.machine »

toneddu2000 wrote:Wow, very very interesting stuff, pitchatan! The interpolation demo is very interesting to me, since I never dived into FTE net code. Will it be relased as open source one day?

regarding Cake Quampions:
just to be clear: are you using Quake Champions map in FTE? Because if it so, it's INCREDIBLE!!
He said that "map was taken from QL just to showcase gameplay", where "QL" is QuakeLive.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
Barnes
Posts: 232
Joined: Thu Dec 24, 2009 2:26 pm
Location: Russia, Moscow
Contact:

Re: What are you working on?

Post by Barnes »

redraw fonts
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