What are you working on?

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toneddu2000
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Re: What are you working on?

Post by toneddu2000 »

@Spike: so this could lead also to a "QuakeC MarketPlace", where a developer creates a commerciale .dat plugin (without releasing source code) and you can embed it in your code?
If it's like this, it's awesome!!

PS: now that FTE has basic Vulkan support, any chance that you could take in consideration re-managing lighting code?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Spike
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Re: What are you working on?

Post by Spike »

@toneddu, no.
you can load up a progs.dat, but *only* if there's no other functions defined yet. you can't load in multiple .dats, you can only bolt in extra stuff on the side.
what you can do, is take an existing mod and add extra entities or rewrite some function to bypass a crash or extra monsters or whatever.
you can also use the wrap stuff to keep parts of a mod more separate, for instance making a load of new stuff for vanilla quake, hipnotic, and rogue at the same time. it might be more readable. or less...
it would be awesome if someone made some sort of advanced map scripting system that could be used across multiple engines+mods, but yeah, probably all anyone will use it for is adding in a few particle effects or something dull like that... but hey.

I'm still too lazy to try tackling global illumination, and too paranoid about performance.
toneddu2000
Posts: 1395
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Location: Italy

Re: What are you working on?

Post by toneddu2000 »

Spike wrote:you can load up a progs.dat, but *only* if there's no other functions defined yet. you can't load in multiple .dats, you can only bolt in extra stuff on the side.
ah, ok
Spike wrote:I'm still too lazy to try tackling global illumination, and too paranoid about performance.
Well, it's a pity imo, now that we have vulkan support and no nowadays-standard gi system! :biggrin: But, hey, whatever! :)
Meadow Fun!! - my first commercial game, made with FTEQW game engine
mankrip
Posts: 924
Joined: Fri Jul 04, 2008 3:02 am

Re: What are you working on?

Post by mankrip »

Soft-depth sprites (aka "soft particles").
Image
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Dev blog / Twitter / YouTube
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: What are you working on?

Post by frag.machine »

toneddu2000 wrote:@Spike: so this could lead also to a "QuakeC MarketPlace", where a developer creates a commerciale .dat plugin (without releasing source code) and you can embed it in your code?
If it's like this, it's awesome!!
Actually, IMO binary-only, closed source Quake mods would suck.
But again, it's my opinion.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
Nahuel
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Joined: Wed Jan 12, 2011 8:42 pm
Location: mar del plata

Re: What are you working on?

Post by Nahuel »

A short point and click adventure, using some simple cell-shading style. We are using darkplaces engine :)
Image
hi, I am nahuel, I love quake and qc.
toneddu2000
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Re: What are you working on?

Post by toneddu2000 »

Well done Nahuel! I like the style! Do you have plans to sell it? There's a web site? Keep up the good work!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Nahuel
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Re: What are you working on?

Post by Nahuel »

toneddu2000 wrote:Well done Nahuel! I like the style! Do you have plans to sell it? There's a web site? Keep up the good work!
thanks Toneddu2000!! we do not have website at the moment :) The project is small (actually our main goal is to finisht it :P ) maybe in the future will be something like and "pay what you want" (even 0$) :)
hi, I am nahuel, I love quake and qc.
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Post by toneddu2000 »

Nahuel wrote: thanks Toneddu2000!! we do not have website at the moment :) The project is small (actually our main goal is to finisht it :P ) maybe in the future will be something like and "pay what you want" (even 0$) :)
Cool! How many people are in the team?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Nahuel
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Re: What are you working on?

Post by Nahuel »

we are two guys!!
and another guy is a tester :)
hi, I am nahuel, I love quake and qc.
toneddu2000
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Re: What are you working on?

Post by toneddu2000 »

well, sometimes small team are better, less discussions and more work! :) Can't wait to see more!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Julius
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Re: What are you working on?

Post by Julius »

@Nahuel: Looks awesome. Would be great to make a mobile VR (Cardboard/Daydream/GearVR) version of it! For the Darkplaces VR port see here:
https://github.com/poVoq/Quake-1-Cardboard-Port-QVR
Barnes
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Re: What are you working on?

Post by Barnes »

realtime generate normal maps from color textures (for original wal only) on oldest gf9800gt

autobump, no ambient
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with ambient
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old flat default normalmap
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with ambient
Image
toneddu2000
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Location: Italy

Re: What are you working on?

Post by toneddu2000 »

@Barnes: wow, look at the pebbles on the ground! So cool! I like a lot second from above (with ambient).

I finally put online projectUnknown website. I hope to release it soon.
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Barnes
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Re: What are you working on?

Post by Barnes »

we call auto bump as"plasticine bump" :biggrin:
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