Blender3D I have about 20 models at this time that are Quake ready, some textured some aren't. I can mock them in about a half hour easily enough once I have an idea, takes a couple days to finalize a model and rig it for animation.Error wrote:what app are you using to make these?
Animating is where I am having a lot of issues, I am going to release a rigged version of Master Chief on Monday. No idea about what kind of gun people would like to see him have if any. Which is what this thread is about, gimme ideas!!!Error wrote:are you thinking of animating and releasing?
I seriously am not sure which of the many guns should be included, I was thinking the plasma sword would be awesome and maybe a reduced poly AR.Error wrote:are you going to include a gun in the model?
Who knows, if someone has an idea what to do or would like to animate it I would be more then happy to provide them with the files needed to do so.Error wrote:will the animations match quake's player.mdl animations?
The only issue I see is the way I textured Master Chief I might need to rework his texture to make it display properly in Quake.
If you know of an easy way to animate a model or have experience with animation using Preach's method then I can rig either of these bad boys up. Would like help learning to get the animations working in Quake.RenegadeC wrote: If he keeps the bones intact I can really do some awesome work in a mod