Engoo

Discuss anything not covered by any of the other categories.
Locked
qbism
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am
Contact:

Re: Engoo

Post by qbism »

Color transition + dithering on the wall seems to actually generate texture detail.
I wonder if a threshold could be set to leave low-contrast neighbors undithered, but may look like blocky compression artifacts in-game.
Spirit
Posts: 1067
Joined: Sat Nov 20, 2004 9:00 pm
Contact:

Re: Engoo

Post by Spirit »

Source code can be found here at this SVN repository: svn://mancubus.net/svn/hosted/fsfps/tnq/
->
svn: E000111: Unable to connect to a repository at URL 'svn://mancubus.net/svn/hosted/fsfps/tnq'
:(
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Engoo

Post by leileilol »

Try the http protocol.

I guess the server after the hardware failure regressed it, and I should update the page
i should not be here
Spirit
Posts: 1067
Joined: Sat Nov 20, 2004 9:00 pm
Contact:

Re: Engoo

Post by Spirit »

Cheers!

I swear I tried that earlier without success. Worked now though. :)
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Engoo

Post by leileilol »

Getting the stuff to work in that traitorous derailment of the series was (almost) a matter of copy and paste.
Image
i should not be here
Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Re: Engoo

Post by Baker »

Does Engoo have the multi-core clock fix (Windows)?

[Un-clock fixed engines will run super speed and then super-slow, jerking up and down in speed and every machine has been multi-core for a few years now (so 100% chance of problem occurring). This is a Windows thing. Quakeworld and DarkPlaces have had this fixed forever.]
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
taniwha
Posts: 401
Joined: Thu Jan 14, 2010 7:11 am
Contact:

Re: Engoo

Post by taniwha »

Baker: um... what does the multi-core clock fix involve? This is the first I've heard of it, so I suspect it's not in QF.
Leave others their otherness.
http://quakeforge.net/
Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Re: Engoo

Post by Baker »

taniwha wrote:Baker: um... what does the multi-core clock fix involve? This is the first I've heard of it, so I suspect it's not in QF.
Seems likely that QF would have inherited it from Quakeworld.

MH tutorial:

http://forums.inside3d.com/viewtopic.php?p=36239
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
taniwha
Posts: 401
Joined: Thu Jan 14, 2010 7:11 am
Contact:

Re: Engoo

Post by taniwha »

Thanks, Baker. While QF has indeed inherited the timeGetTime fix from quakeworld, MH's solution looks good. I've just now added it to QF and pushed the changes.
Leave others their otherness.
http://quakeforge.net/
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Engoo

Post by leileilol »

Baker wrote:Does Engoo have the multi-core clock fix (Windows)?
No it doesn't. Probably because the fix came when I wasn't working on engoo (the long two-year stretch of Dec 2010-Dec 2012) and i'm unsure what this will cause for performance for the low end (<300mhz).

However, it does have a different "fix" for Sys_FloatTime inherited from QIP.
i should not be here
Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Re: Engoo

Post by Baker »

I took a look at the QIP source and it doesn't address the issue that Quakeworld/DarkPlaces/MH post a tutorial on.

I admit I don't know the repercussions for DOS. But that the fix dated back to Quakeworld, seems like a lock that the MH fix is backwards compatible to Windows 95 and maybe even Windows NT (I don't claim to really know what Windows NT was, I'd guess some sort of in-between of Windows 3.1 and Windows 2000 or whatever that one before XP was called).

Both Quake 2 and Half-Life had the Quakeworld fix too, if that info helps.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
qbism
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am
Contact:

Re: Engoo

Post by qbism »

QIP fix won't handle this. Pentium dual core needs MH fix. icore is unaffected. My conclusion is based on a testing pool of (2) computers. And one of those is hearsay.
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Engoo

Post by leileilol »

How about AMD? I didn't really experience any fps rollercoaster in any part of Engoo development, and the only Pentiums i test on are all single cores.
i should not be here
qbism
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am
Contact:

Re: Engoo

Post by qbism »

Well, got an AMD Phenom triple core laptop here that never had a problem. But one user with a P6100 laptop experienced gradual time acceleration while playing, until the fix.
mh
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Re: Engoo

Post by mh »

I've seen two completely different results with stock code on two i7s from different manufacturers; one was fine and the other was crazy fast. It's obviously a BIOS bug rather than a CPU/OS bug, so in theory you could hit it on any machine, even if another with the very same CPU/OS works fine.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
Locked