Engoo
Re: Engoo
->Source code can be found here at this SVN repository: svn://mancubus.net/svn/hosted/fsfps/tnq/
svn: E000111: Unable to connect to a repository at URL 'svn://mancubus.net/svn/hosted/fsfps/tnq'
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Re: Engoo
Cheers!
I swear I tried that earlier without success. Worked now though.
I swear I tried that earlier without success. Worked now though.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Re: Engoo
Does Engoo have the multi-core clock fix (Windows)?
[Un-clock fixed engines will run super speed and then super-slow, jerking up and down in speed and every machine has been multi-core for a few years now (so 100% chance of problem occurring). This is a Windows thing. Quakeworld and DarkPlaces have had this fixed forever.]
[Un-clock fixed engines will run super speed and then super-slow, jerking up and down in speed and every machine has been multi-core for a few years now (so 100% chance of problem occurring). This is a Windows thing. Quakeworld and DarkPlaces have had this fixed forever.]
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Re: Engoo
Baker: um... what does the multi-core clock fix involve? This is the first I've heard of it, so I suspect it's not in QF.
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
Re: Engoo
Seems likely that QF would have inherited it from Quakeworld.taniwha wrote:Baker: um... what does the multi-core clock fix involve? This is the first I've heard of it, so I suspect it's not in QF.
MH tutorial:
http://forums.inside3d.com/viewtopic.php?p=36239
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Re: Engoo
Thanks, Baker. While QF has indeed inherited the timeGetTime fix from quakeworld, MH's solution looks good. I've just now added it to QF and pushed the changes.
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
Re: Engoo
No it doesn't. Probably because the fix came when I wasn't working on engoo (the long two-year stretch of Dec 2010-Dec 2012) and i'm unsure what this will cause for performance for the low end (<300mhz).Baker wrote:Does Engoo have the multi-core clock fix (Windows)?
However, it does have a different "fix" for Sys_FloatTime inherited from QIP.
i should not be here
Re: Engoo
I took a look at the QIP source and it doesn't address the issue that Quakeworld/DarkPlaces/MH post a tutorial on.
I admit I don't know the repercussions for DOS. But that the fix dated back to Quakeworld, seems like a lock that the MH fix is backwards compatible to Windows 95 and maybe even Windows NT (I don't claim to really know what Windows NT was, I'd guess some sort of in-between of Windows 3.1 and Windows 2000 or whatever that one before XP was called).
Both Quake 2 and Half-Life had the Quakeworld fix too, if that info helps.
I admit I don't know the repercussions for DOS. But that the fix dated back to Quakeworld, seems like a lock that the MH fix is backwards compatible to Windows 95 and maybe even Windows NT (I don't claim to really know what Windows NT was, I'd guess some sort of in-between of Windows 3.1 and Windows 2000 or whatever that one before XP was called).
Both Quake 2 and Half-Life had the Quakeworld fix too, if that info helps.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Re: Engoo
I've seen two completely different results with stock code on two i7s from different manufacturers; one was fine and the other was crazy fast. It's obviously a BIOS bug rather than a CPU/OS bug, so in theory you could hit it on any machine, even if another with the very same CPU/OS works fine.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for