Quake really needs some generic .mdl open source models
Yeah but how about those compilation mods? And mods that derive from other games resources? You can't really have both together. If it were the LGPL sure, but noMauveBib wrote:so they can happily be leached and used by others as long as they remain GPL.
And I see mikeeusa has registered to this forum, probably from this topic of interest... brace yourself for the 'death to women's rights and liberties' hate from that lifeless moron. (or a lame plug of his site, at the least which is a vehicle of hate speech in itself)
Upload it.ceriux wrote:what do i press to select all faces, i can only seem to select 1 in qme... sorry all i usually use qme for is conversion... i do 90% of my editing in milkshape.
You have to use QME several times to get the hang of it and there just isn't a way I could teach you how to do it.
You'd do something like select all and then poke around until you found the panel that allows you to scale and move it, but only by playing around with it will you learn how to do it.
This screenshot (nabbed off the Preach tutorial page) might help you: You would want to adjust the Z number to a higher positive number.
Or reading the Preach tutorial instructions:
http://www.quakeexpo.com/booth.php?id=32&page=91
Some time you will need to take the time to learn the basics of QME simply because it is the only editor that can directly open and save a Quake model (unless Quark can do this, although I rarely even open Quark).
/I still want you to upload it so I can convert it, I'm just saying QME is an essential tool to dealing with the Quake .mdl format.
Or reading the Preach tutorial instructions:
http://www.quakeexpo.com/booth.php?id=32&page=91
Some time you will need to take the time to learn the basics of QME simply because it is the only editor that can directly open and save a Quake model (unless Quark can do this, although I rarely even open Quark).
/I still want you to upload it so I can convert it, I'm just saying QME is an essential tool to dealing with the Quake .mdl format.
Here is how to fix yourself, but since you sent me the .mdl via private message, I'm going to send the fixed model back the same method.
In the highlighted picture above, I clicked the object select tool and then changed the Z adjuster to 30 (that's a positive 30).
The saved as progs\grenade.mdl and tried it out. It looks fine.
yea, just noticed it will post up a vid in a moment so u guys can tell me what u like better.
yep... this is how it looks "fixed"
http://www.youtube.com/watch?v=lpLxuffl1z4
yep... this is how it looks "fixed"
http://www.youtube.com/watch?v=lpLxuffl1z4