What are you working on?
Re: What are you working on?
toneddu2000: thanks... I think it was better shade of blue earlier..
Eukos: I think I remember that place or something.
...
I was doing some minor improvements on some of the UI, HUD stuff. Sort of works with the default Quake HUD layout, but there's some useless stuff in it... Maybe I can think of some use for some of them. Maybe I'll improve the console font a bit. Sort of ok in the console, but kind of faded elsewhere. Earlier font had outlines all around, this one just has shadows at lower right...
Eukos: I think I remember that place or something.
...
I was doing some minor improvements on some of the UI, HUD stuff. Sort of works with the default Quake HUD layout, but there's some useless stuff in it... Maybe I can think of some use for some of them. Maybe I'll improve the console font a bit. Sort of ok in the console, but kind of faded elsewhere. Earlier font had outlines all around, this one just has shadows at lower right...
zbang!
Re: What are you working on?
That's because It's based on Croft Manor from 1st 3 Tomb Raiders
Re: What are you working on?
Added support for nodraw / skip surfaces.
Re: What are you working on?
Kinda reminds me of the X-Men mansion in Ravages of Apocalypse.Eukos wrote:http://i.imgur.com/2yTL8xv.png
http://i.imgur.com/xbP3gtH.png
Did a Croft Manor inspired map for fun, it RUNS in DOSQuake but due to it ignoring my sprite offset and not liking tall sprites in general it seems it wants to act funny. Same goes for engoo sadly though it looks great in that otherwise.. :?
Re: What are you working on?
hogsy wrote:Added support for nodraw / skip surfaces.
think most quake engines should have this.
@Eukos : looks like it would be a fun map to play on.
Re: What are you working on?
It works on any engine, because skip textures are handled via the map compiler
Re: What are you working on?
Over at func for the last month there has been a map jam event running and the final map pack is complete with 8 authors creating new maps. The map jam was based on the theme of IK blue/white and as you can see from the screenshot lots of people created different styles.
Download - http://scampie.net/files/maps/func_mapjam2.zip
Screenshot
Download - http://scampie.net/files/maps/func_mapjam2.zip
Screenshot
Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?
oh my gosh sock, I can't even decide which map I like the most! They are all awesome!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
Still fun and nice to see the old ik textures get lasting. and I still love the look of the old qtest water texture
i should not be here
Re: What are you working on?
Magnificent.sock wrote:Over at func for the last month there has been a map jam event running and the final map pack is complete with 8 authors creating new maps. The map jam was based on the theme of IK blue/white and as you can see from the screenshot lots of people created different styles.
Download - http://scampie.net/files/maps/func_mapjam2.zip
Screenshot
http://www.simonoc.com/images/design/sp ... apjam2.jpg
Re: What are you working on?
Blue-White theme is pretty cool. The maps look so pretty, the shells boxes look so out of place. That 2nd at the top row, remind me of Serious Sam Karnak level.
Edit:
Alien with a skul gun.
Edit:
Alien with a skul gun.
zbang!
Re: What are you working on?
Yeesh, haven't had time to play the last mapjam yet, and now this.
Re: What are you working on?
Same, too much awesome stuff coming out at once
Re: What are you working on?
would be cool to see front page posts about the map jam stuff. considering they're actual releases of new content!
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Re: What are you working on?
@jim: the xenomorph-like monster looks nice, a great homage to Abuse and Aliens. I'd suggest to make the torso a bit longer and slim (and a bit curved maybe), the legs are too close to the arms.
EDIT: for typo
EDIT: for typo
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)