goldenboy wrote:Well.
It seems pretty effort-free to drop Ruohis' models into some folder before you present your (non-weapons/monsters) mod (once they're finished, of course).
No. No. No.
Let's say you have a QuakeC mod or engine modification (or both) to show off something cool for the purpose of displaying a feature that could be used in a total or heavy conversion, usually using DarkPlaces.
A coder probably isn't going to have any modelling skills, nor have time to dedicate to such a thing.
They finish a great modification meant to invoke imagination.
They want to showcase the possibilities so they make a video or some screenshots.
But due to lack of models and so forth, the video has a freaking ogre, rocket launcher and Quake HUD in it.
In an ideal world, they might have, say, a dinosaur or alien, a plasma gun and a radical modern fancy HUD.
... except they don't exist; at least for sure not in an easily usable fashion.
The lack of GPL models situation is rather limiting and then of course a subtopic that arose is the pain in making models.
If someone is using DarkPlaces as an engine on a project, for instance, 9 times out of 10 it isn't a Quake mod or if it happens to be a "Quake" mod, the use the Quake monsters and weapons is more due to lack of choice and alternatives and more because they are there and nothing else is.
How less cool would the following pic be if the tanks were shamblers and it had a Quake HUD on it?
There needs to be a body of models easily available in a databank to offer easy flexibility to modders. How different things would be if there were a nice folder of 150 models, 30 different HUDs that could be used at will with no strings attached.
As I mentioned earlier, I didn't do a very good job titling the thread which led to a lot of confusion about what I meant, although at least a few people immediately knew what I was talking about.