Re: Sending map data from server to client?
Posted: Tue Jul 17, 2012 5:14 pm
I have indeed misunderstood the meaning of "LOCAL" in this case. I assumed it meant LAN. However, the code change still corrected the condition I was experiencing.metlslime wrote:"LOCAL" means the same machine as the server ... LAN clients are not "LOCAL" in this sense, unless i misunderstand what you're saying.
Starting multiplayer from the menu and playing on that machine, with one or two other players join over LAN via wifi router, joining players would receive continuous "keep-alive" messages without ever completing connection. This is when running Super8 which borrows this code. So it could be a problem with Super8 only, or it could be a general problem with clients having different max message sizes.