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Posted: Thu Apr 28, 2011 2:07 am
by leileilol
we should use .u instead so we can enforce packages, checsums etc

like


QuakeSounds.ThisIsTheSoundForTheRocketLauncher

instead of

pak0.pak > sound/weapons/sgun1.wav


IT SO ELAGENT .... UNREAL RULZ

Posted: Thu Apr 28, 2011 10:23 am
by daemonicky
metlslime wrote:You should pak stuff up for a public release though... makes it easier for users.
What about packing that directory with zip or 7zip (or uha :) )? It would be equal and take less space.
- zip is more or less standard compression
- IIUIC you have to name pak with standard name and create directory with name of game for it
- later Quake engines (from 3 ?) use zip. Also MS Office 2007 use it. :-)
- it can achieve more compression (good for dial-up folk ...)

What are benefit of pak ? I can think of
- no need for zip decompressor on pc (pc usually has one and there are portable ones)
- slightly simpler interface ? (create directory and copy file X extract to directory)
- less files on drive (all files and directories are in pak)

Posted: Thu Apr 28, 2011 10:31 am
by behind_you
bit off topic but i think password protected paks should be possible just to prevent any would be model or texture theives

Posted: Thu Apr 28, 2011 10:49 am
by leileilol
considering the engine is open source, that ain't gonna do jack against serious criminal thieves

besides, who'd want to steal from a trainwreck!?

Posted: Thu May 05, 2011 8:34 pm
by dreadlorde
behind_you wrote:bit off topic but i think password protected paks should be possible just to prevent any would be model or texture theives
You can't 'steal' textures/models/sounds/&c.

Posted: Sat May 07, 2011 6:48 am
by behind_you
dreadlorde wrote:You can't 'steal' textures/models/sounds/&c.
taking textures and models and using them in your mod without permission. that's what i meant.

nd leilei most model and texture 'thieves' aren't willing to go through the trouble of figuring out your mod's source code just to get your stuff. so my idea would be moderately successful