Cobalt Runner
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- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
I need to focus on school a lot, lot more. While it's true I'm pretty bored of the project in general and probably won't be continuing or restarting it any time soon (And if I did, it would not be on a mobile platform and would probably be on my own engine, or with the UDK) but my schoolwork really needs attention. I've got the second highest score on standardized testing in my class and even pulled a perfect score on the math section, but my actual in class grades don't show any correlation to that at all. I'm pulling C's and shit, not really sure why, but a definite contributing factor is homework, and some kids around me who are icredibly dull are managing with A's. Grade inflation at it's best.
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- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
any chance of a source release?
If you've still got the files hanging around, and you dont have any plans for them, would you mind giving us something to play with?
A source release perhaps?
I know I'm not the only one dissappointed that I havent been able to play cobalt runner.
A source release perhaps?
I know I'm not the only one dissappointed that I havent been able to play cobalt runner.
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- Posts: 185
- Joined: Wed Apr 13, 2011 1:34 pm
I made player able to grab ledge http://forums.inside3d.com/viewtopic.ph ... lt+mirrors . Ledge was checked by two tracelines near each other / one has to be inside a wall and other not inside wall to detect ledge. You just need to add animations ...
Jumping off wall ... you can check you are next to wall by traceline to side when jumping ...
Sommersault is just rotation of view.
Jumping off wall ... you can check you are next to wall by traceline to side when jumping ...
Sommersault is just rotation of view.
Think, touch, movetype, solid, traceline ...