Or not, I've tried 'real modeling programs' countless times, where I always bump against the ridiculous interfaces, and complete utter lack of tooltips in what should be professional programs. I even took 6 hours out of my Saturday once, and sat down with one of the 3d modelers at work. He guided me through the process of creating a VERY basic model, and applying a UVmap in modo and Maya, and I've gotta say, both programs are incredibly convoluted when it comes to such a simple process, and my friend even admitted as such, saying that it is a process of ramming your head against the program, until you memorize its long involved pathway.qme actually sucks for modeling... use a real model editing program, you will get better results.
Modo and Maya were a nightmare (I've also given Blender, Lightwave and Zbrush a try), even with the assistance of someone who gets paid to use them and is prolific with them, and they admitted that all of my troubles seemed to stem from program design.
I hope someday, someone designs a modelling program that is geared towards humans who exist in 3d space with the ability to move; but until that day arrives, the only program that has been in even the most remote ways humanly accessible and not fixed in a niche towards a particular mind type, will be qME.