Is QuakeSrc.org ever coming back up?
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Speak for yourself. Actually, I am very grateful for Echon to kindly host my project page. It's just that people were more used to hang on QuakeSrc.org forums, and nobody was expecting a supposed server migration would end up in a permanent site deactivation. Now, we need to find a way to retrieve all that knowledge base and store it somewhere. If QuakeDev.com can do that, it's good enough to me.leileilol wrote:Not dedicated. It's nothing more than a SMF forum and a simple news portal just to blast echongl all over the place.Spirit wrote:Why do people not like Quakedev?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
I've nothing against QuakeDev, but I preferred the way QuakeSrc concentrated on more general techniques that were useful to everyone rather than on specific engines. You could get into a really good discussion about the best way to render lumas, and learn a lot from it, not just about rendering lumas but about OpenGL in general.
Any proposed replacement would have to be set up to allow and encourage that kinda thing.
Still baffled that Ender won't make some kind of announcement about exactly what happened, though.
Any proposed replacement would have to be set up to allow and encourage that kinda thing.
Still baffled that Ender won't make some kind of announcement about exactly what happened, though.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
http://web.archive.org/web/200706071608 ... rg/forums/
You might be able to retrieve some stuff off of web archives.
You might be able to retrieve some stuff off of web archives.
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Ya after some digging threw archive.org you can get to some old threads before forums were changed.
Here's Quake2 section 2001-2002
http://web.archive.org/web/200311111043 ... c&ft_id=10
Here's Quake2 section 2001-2002
http://web.archive.org/web/200311111043 ... c&ft_id=10
Does anyone know what happened? I went on vacation, came back and it was completely gone. I tried to grab the domain name, but it seems Ender got it back. Are there any plans for getting it back online? As far as tutorials are concerned, I probably have a copy of those somewhere on my backup disks, but not a recent forum dump.
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Diablo GT
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Diablo GT
Last edited by Bram on Thu Feb 03, 2011 8:48 pm, edited 1 time in total.
We had an announcement up that it was moving servers, and would be down for 24-48 hours or so pending DNS updates, the 24-48 hours stretched into days, then weeks, then it was gone.Bram wrote:Does anyone know what happened? I went on vacation, came back and it was completely gone. I tried to grab the domain name, but it seems Ender got it back. Are there any plans for getting it back online? As far as tutorials are concerned, I probably have a copy of those somewhere on my backup disks, but not a recent forum dump.
I don't think anyone has an idea what really happened - the only one who knows is Ender, and he's saying nothing.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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- Joined: Sat Nov 25, 2006 1:49 pm
[legal paranoid ON]Bram wrote:Does anyone know what happened? I went on vacation, came back and it was completely gone. I tried to grab the domain name, but it seems Ender got it back. Are there any plans for getting it back online? As far as tutorials are concerned, I probably have a copy of those somewhere on my backup disks, but not a recent forum dump.
Are the tutorials protected by any kind of license or copyright ? If there is no legal restrictions, I think would be a good idea to replicate it here, in QuakeDev.com or any other place, even if QuakeSrc.org eventually come back.
[legal paranoid OFF]
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
The tutorial page had a clause at the top stating that they were all GPL.frag.machine wrote:[legal paranoid ON]Bram wrote:Does anyone know what happened? I went on vacation, came back and it was completely gone. I tried to grab the domain name, but it seems Ender got it back. Are there any plans for getting it back online? As far as tutorials are concerned, I probably have a copy of those somewhere on my backup disks, but not a recent forum dump.
Are the tutorials protected by any kind of license or copyright ? If there is no legal restrictions, I think would be a good idea to replicate it here, in QuakeDev.com or any other place, even if QuakeSrc.org eventually come back.
[legal paranoid OFF]
i should not be here
As far as I can remember the tutorial page stated they were covered by the GNU FDL (http://www.gnu.org/licenses/fdl.html.) However, I don't think we ever asked any of the authors for permission to publish their tutorials under the FDL.
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Vaporizer Guide
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Vaporizer Guide
Last edited by Bram on Tue Mar 08, 2011 7:15 am, edited 1 time in total.
Tutorials were GPL and text was FDL - http://web.archive.org/web/200404011947 ... =tutorials
I seem to remember this was to prevent unscrupulous third-parties ripping tutorials from the site and using them in closed-source projects.
The old tutorials page is here: http://web.archive.org/web/200701101039 ... orials/old
I seem to remember this was to prevent unscrupulous third-parties ripping tutorials from the site and using them in closed-source projects.
The old tutorials page is here: http://web.archive.org/web/200701101039 ... orials/old
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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- Joined: Wed Jan 23, 2008 9:51 pm
Well, I don't think it's going to happen. Ender is nowhere to be seen, and I don't know about registering a domain name that sounds similar to 'quakesrc.org' but maybe something else entirely? I'm not sure either why people won't go to quakedev.com but strangely enough that's where I started before I even realized there was a quakesrc.org, and, sadly, eventually stopped frequenting quakedev.com because no one goes there. It seems clear there's a need to go somewhere, I am very reluctant to start posting Quake3 engine questions around here because I am none too certain that would go over well with the local population.
I hope the indigenous population can appreciate our sad plight, just imagine if you lost the great resource and community you have here, and you can see what I'm driving at.
Why on God's earth someone would allow the domain to lapse is beyond me though ...
Sadly, I never officially announced my project and now there is no where official to announce it. I was reluctant to initiate what I know would have been an endless barrage of questions and requests for info, and 'how do I take your source and make it my own' emails.
I hope the indigenous population can appreciate our sad plight, just imagine if you lost the great resource and community you have here, and you can see what I'm driving at.
Why on God's earth someone would allow the domain to lapse is beyond me though ...
Sadly, I never officially announced my project and now there is no where official to announce it. I was reluctant to initiate what I know would have been an endless barrage of questions and requests for info, and 'how do I take your source and make it my own' emails.
Should no Ender return I would gladly help recreate what once was. (either with purchasing domain/hosting or help with web stuff)Wudan wrote:Well, I don't think it's going to happen. Ender is nowhere to be seen, and I don't know about registering a domain name that sounds similar to 'quakesrc.org' but maybe something else entirely? I'm not sure either why people won't go to quakedev.com but strangely enough that's where I started before I even realized there was a quakesrc.org, and, sadly, eventually stopped frequenting quakedev.com because no one goes there. It seems clear there's a need to go somewhere, I am very reluctant to start posting Quake3 engine questions around here because I am none too certain that would go over well with the local population.
I hope the indigenous population can appreciate our sad plight, just imagine if you lost the great resource and community you have here, and you can see what I'm driving at.
Why on God's earth someone would allow the domain to lapse is beyond me though ...
Sadly, I never officially announced my project and now there is no where official to announce it. I was reluctant to initiate what I know would have been an endless barrage of questions and requests for info, and 'how do I take your source and make it my own' emails.
Been doing web design/coding for quite some time now.