I'm having some problems when compiling a map using the command line.
I'm trying to compile a map I made in Worldcraft 3.3 and when I try to use hmap2.exe to turn the .map into a .bsp, I get an error along the lines of "bla\bla\bla\id_base.hlwad is not a valid Quake WAD2 file!"
What am I doing wrong?
Map compiling problems
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- InsideQC Staff
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Re: Map compiling problems
And now we get into why leilei and myself use the pre-halflife era worldcrafts. You'll need to procure another idbase wadfile, this time properly formatted for regular quake.Nash wrote:I'm having some problems when compiling a map using the command line.
I'm trying to compile a map I made in Worldcraft 3.3 and when I try to use hmap2.exe to turn the .map into a .bsp, I get an error along the lines of "bla\bla\bla\id_base.hlwad is not a valid Quake WAD2 file!"
What am I doing wrong?
There are a number of ways of doing this, though the easiest would be to find one of the texture extracting programs out there.
Once you've done that, you'll need to manually edit your .map file so that the textures point to this properly formatted wadfile.
Re: Map compiling problems
The tools from http://user.tninet.se/~xir870k/ work directly with hl format wads for maps exported from hammer. You do have to use seperate programs for light and vis, but it's not that bad.
Hmmm....pretty much everyone on func_ uses them, and I've never experienced any crashes from maps built with them. The only case I can think of is maps which exceed standard quake limits are built using these tools, and then you have to run them in an engine like aguirre's to make them work. But that doesn't sound like the problem you're having, got an example map? I'm sure aguirre at least would love to see that to help you out/fix up problems in the compiler.