Has anyone been able to change the order of an IQMs bones, using the 'bone order' field of Salzmans Blender->IQM Exporter? Salzman says:
so i made a text ('bubs_player_bones.txt') file, looks like this:The "Bone order" option specifies the name of an optional text file (relative to the export path) containing an ordering of bones for export, one bone name per line
I typed 'bubs_player_bones.txt' in the 'Bone Order' box.. but no go.. (it didn't output anything)Root
Gun
Axe
Hip
FootTarget_L
FootTarget_R
KneeTarget_L
KneeTarget_R
UpperLeg_L
UpperLeg_R
.
.
etc
Tried absolute path, no diff.
Renamed it 'bubs_player_bones', no diff.
I emptied the "Bone order" box, (to test) it exported perfectly, so the issue is definitely 'what goes in that box'.... I *think*.
I tried: "root,spine1,spine2,spine3" (an idea suggested by toneddu2000 in this thread), no go.
He also says
Is this 'workaround' to allow you to reorder the bones? toneddu2000 uses the word 'preserving' rather than 're-ordering' (the bones), and "model will be exported with original bone order instead of the scrambled one" so I'm not even sure were talking about the same thing.toneddu2000 wrote:On my pc, Linux or Windows no matter, IQM bone order feature didn't work. It couldn't load my bones file. After a talk with Lee (thanks a lot Lee!) I managed a workaround. For those interested in preserve bone order in IQM models, open iqm_export.py and go to line 1038 and ....
In any case, I edited the python script, saved, restarted Blender, no go.
So .. has anyone successfully reordered bones while exporting Blender->IQM?