Me and my friend took part in the Game Maker's Toolkit Game Jam 2019 this weekend. The entire game was made in 48 hours.
We made a nice little 3d puzzle platformer in FTEQW where you have to reach the goal in a golf-like game where you shoot your little slime blob around and collect diamonds and powerups.
I did all the code and most 3d models and textures, while my friend made most of the maps and all the sounds and music.
Yep, that's the source there, we used the git to sync our work while developing but also made the source public nicely. It should be MIT if I didn't remember to put a license file in, can't remember if I did.
Sooo cute! I loved how the ball squishes and streches during shoot, very fun game!
Thanks a lot as always to have shared the code, and compliments to leonovsky too!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Nice little game, shpuld.
Also, these small projects have additional value as tutorials, I have been studying them and learning a lot on CSQC and FTEQW in general.
Keep the good work!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)